Fresh Timbs - The Worst TF2 Experience feasible!
Fresh Timbs! This is designed to channel everything horrible and unfun that's possible in Team Fortress 2 into a single map!
LATEST UPDATE: A train now runs down the central corridor, one of the Resupply Cabinets in each Spawnroom EXPLODES upon contact, and there's now an Engineer balcony in each CP room with SIX Full Ammo packs!
(Also some other, minor changes)
For starters, it's Symmetric 2CP! Just capture the other team's Control Point! But don't think it'll be so easy! It takes a full minute, a full sixty seconds to capture! Expect exactly 10-minute long matches and stalemates!
Even worse, the enemy's spawn is situated right in front of the Control Point! This manages to frustrate everybody, since attackers will have to stay alive in the cramped point room while freshly spawned defenders pour onto them, and the defenders will have to make it through their single spawndoor, likely covered in stickybombs, to clear attackers off!
And that's not even mentioning what you have to go through to get there! The entire map is comprised of a single corridor connecting the two Control Point rooms, and it's so miniscule that it takes a mere five seconds to run from one end to the other!
Frequents of Dustbowl will immediately feel at home in the confined corridor, likely made impassable by projectile spam, Sentries, and who knows what else!
The entire map is closed in, making jumping classes useless unless you're an expert at Dirty Doublin' Doodlin'! Pyros in particular will love the closed-in spaces, ideal for rampaging across the map with the Phlogistinator!
There are in fact flanking routes separate from the central corridor, but guess what - these are vents! That's right, just like Turbine babyyyyyy~
These vents offer a peek into the enemy Control Point room as well as an entrance into it, but if you get caught in one of its nooks you're as good as dead!
Once you've inevitably died to some unforeseeable factor, you can chill out during your respawn time to check the spectator cameras. Each team has a view, not of their own Control Point room, but of their enemies'!
Snoop at your foes' actions with interest, see how they're setting up in preparation for your next assault, or maybe just catch sight of a friendly Spy waiting to make their next move! Fascinating stuff.
Hopefully this map will result in the absolute worst kind of gameplay, filled with camping of every kind, forced classes, inescapable deaths, long, drawn-out matches, and more!
Fresh Timbs! This is designed to channel everything horrible and unfun that's possible in Team Fortress 2 into a single map!
LATEST UPDATE: A train now runs down the central corridor, one of the Resupply Cabinets in each Spawnroom EXPLODES upon contact, and there's now an Engineer balcony in each CP room with SIX Full Ammo packs!
(Also some other, minor changes)










For starters, it's Symmetric 2CP! Just capture the other team's Control Point! But don't think it'll be so easy! It takes a full minute, a full sixty seconds to capture! Expect exactly 10-minute long matches and stalemates!
Even worse, the enemy's spawn is situated right in front of the Control Point! This manages to frustrate everybody, since attackers will have to stay alive in the cramped point room while freshly spawned defenders pour onto them, and the defenders will have to make it through their single spawndoor, likely covered in stickybombs, to clear attackers off!
And that's not even mentioning what you have to go through to get there! The entire map is comprised of a single corridor connecting the two Control Point rooms, and it's so miniscule that it takes a mere five seconds to run from one end to the other!
Frequents of Dustbowl will immediately feel at home in the confined corridor, likely made impassable by projectile spam, Sentries, and who knows what else!
The entire map is closed in, making jumping classes useless unless you're an expert at Dirty Doublin' Doodlin'! Pyros in particular will love the closed-in spaces, ideal for rampaging across the map with the Phlogistinator!
There are in fact flanking routes separate from the central corridor, but guess what - these are vents! That's right, just like Turbine babyyyyyy~
These vents offer a peek into the enemy Control Point room as well as an entrance into it, but if you get caught in one of its nooks you're as good as dead!
Once you've inevitably died to some unforeseeable factor, you can chill out during your respawn time to check the spectator cameras. Each team has a view, not of their own Control Point room, but of their enemies'!
Snoop at your foes' actions with interest, see how they're setting up in preparation for your next assault, or maybe just catch sight of a friendly Spy waiting to make their next move! Fascinating stuff.
Hopefully this map will result in the absolute worst kind of gameplay, filled with camping of every kind, forced classes, inescapable deaths, long, drawn-out matches, and more!
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