CP Fresh Timbs A2

The Worst TF2 Experience feasible!

  1. FloofCollie

    aa FloofCollie I really suck!

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    539
    Fresh Timbs - The Worst TF2 Experience feasible!

    Fresh Timbs! This is designed to channel everything horrible and unfun that's possible in Team Fortress 2 into a single map!

    LATEST UPDATE: A train now runs down the central corridor, one of the Resupply Cabinets in each Spawnroom EXPLODES upon contact, and there's now an Engineer balcony in each CP room with SIX Full Ammo packs!
    (Also some other, minor changes)

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    For starters, it's Symmetric 2CP! Just capture the other team's Control Point! But don't think it'll be so easy! It takes a full minute, a full sixty seconds to capture! Expect exactly 10-minute long matches and stalemates!
    Even worse, the enemy's spawn is situated right in front of the Control Point! This manages to frustrate everybody, since attackers will have to stay alive in the cramped point room while freshly spawned defenders pour onto them, and the defenders will have to make it through their single spawndoor, likely covered in stickybombs, to clear attackers off!

    And that's not even mentioning what you have to go through to get there! The entire map is comprised of a single corridor connecting the two Control Point rooms, and it's so miniscule that it takes a mere five seconds to run from one end to the other!
    Frequents of Dustbowl will immediately feel at home in the confined corridor, likely made impassable by projectile spam, Sentries, and who knows what else!
    The entire map is closed in, making jumping classes useless unless you're an expert at Dirty Doublin' Doodlin'! Pyros in particular will love the closed-in spaces, ideal for rampaging across the map with the Phlogistinator!


    There are in fact flanking routes separate from the central corridor, but guess what - these are vents! That's right, just like Turbine babyyyyyy~
    These vents offer a peek into the enemy Control Point room as well as an entrance into it, but if you get caught in one of its nooks you're as good as dead!

    Once you've inevitably died to some unforeseeable factor, you can chill out during your respawn time to check the spectator cameras. Each team has a view, not of their own Control Point room, but of their enemies'!
    Snoop at your foes' actions with interest, see how they're setting up in preparation for your next assault, or maybe just catch sight of a friendly Spy waiting to make their next move! Fascinating stuff.

    Hopefully this map will result in the absolute worst kind of gameplay, filled with camping of every kind, forced classes, inescapable deaths, long, drawn-out matches, and more!
     
    Last edited: Aug 22, 2018
  2. Scampi

    Scampi L4: Comfortable Member

    Messages:
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    Positive Ratings:
    133
    This is glorious! For something designed to be horrible, it looks gorgeous. It makes you wonder just how far things can be pushed...
     
    • Thanks Thanks x 2
  3. FloofCollie

    aa FloofCollie I really suck!

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    Thanks so much, that means a lot!
     
  4. Kunny

    Kunny L2: Junior Member

    Messages:
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    Positive Ratings:
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    Sooooo... It's pretty much cp_junction
     
    • Funny Funny x 1
  5. Zungry (DarkVirus135)

    Zungry (DarkVirus135) L1: Registered

    Messages:
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    Positive Ratings:
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    The map even looks like Turbine. Bravo.

    Please don't put this up for testing on the playtest server.
     
    • Funny Funny x 1
  6. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Please do.
     
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  7. FloofCollie

    aa FloofCollie I really suck!

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    Positive Ratings:
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    For those of you who feared this map's awfulness had peaked, don't worry!
    -Now there's a Train that goes through the cramped central corridor!
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    -Also, a new Engineer balcony with six Full Ammo packs! It's cramped enough that it can be blocked with a Dispenser!
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    -Perhaps most importantly, however, one of the Resupply Cabinets in each Spawnroom now EXPLODES upon contact!! Be careful when you're rushing away from the spam to refill!

    -Shrank the vent entrances at mid.
    -Improved the 3D Skybox and out-of-bounds detailing.
    Plus other minor, mostly detail changes - fixed cubemap surfaces, increased spawndoor trigger size, added lights to security cameras, overlays, etc.

    Read the rest of this update entry...
     
    • Like Like x 1
    Last edited: Aug 22, 2018
  8. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

    Messages:
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    I hate your clean nice looking map.

    Congratz on a terrible map with beautiful detailing and features.
    A strange combination indeed!
     
    • Thanks Thanks x 1
  9. velvy

    aa velvy bonk sploosh

    Messages:
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    *First Look* "Hey, this is a nice looking map!" *sees details* "oh God"
     
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  10. DrSquishy

    aa DrSquishy ???

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    Do those train tracks lead right into a wall? Literally unplayable...
     
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  11. FloofCollie

    aa FloofCollie I really suck!

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    Nuh-uh, the entire wall opens up to let the train through :D
     
  12. velvy

    aa velvy bonk sploosh

    Messages:
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    Hey, Floof, you should make it that when the first train comes through it breaks through the wall, then after that there's just a train gate
     
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  13. Nixon

    Nixon L3: Member

    Messages:
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    I wanna play this now, I feel like I could have a lot of fun just on meme value.
     
    • Thanks Thanks x 1
    • Agree Agree x 1