Free Modeling Program?

Discussion in 'Mapping Questions & Discussion' started by The Whole Team, Dec 2, 2009.

  1. The Whole Team

    The Whole Team L1: Registered

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    I was just wondering if there are any free (or cheap) modeling programs out there that people use? I'm thinking about figuring our how to model but all the programs seem VERY expensive. The only one I've found that might work is this thing called Blender.

    Any help is appreciated. Thanks.
     
  2. Lancey

    aa Lancey Currently On: ?????

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    Blender is good.
     
    • Thanks Thanks x 1
  3. The Political Gamer

    aa The Political Gamer

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    But it has a interface from hell. :E
     
  4. Bockagon

    Bockagon L3: Member

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    blender is good if you can get past the interface. There's also gmax which is based off of 3ds max, I haven't tried that one though.
     
  5. strangemodule

    strangemodule L5: Dapper Member

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    The interface is way more friendly in 2.5, but it's in alpha, so it will have some issues.
     
  6. Anagram Man

    Anagram Man L2: Junior Member

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  7. Terr

    aa Terr Cranky Coder

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    Blender's could be improved, but the 3D modeling market is full of nutty follows-no-clear-OS-guideline GUIs...
     
  8. aweaklingchild

    aweaklingchild L1: Registered

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    Blender, for sure. Lots of development and a large community.
     
  9. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    It depends really. You could probably get a trial for maya or 3dmax (2 of the finest if i do say myself) and make everything and then export them into .obj and then download xsi for Source use.
     
  10. YM

    aa YM LVL100 YM

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    What are you on about, blender's interface is DEAD easy to use. I far prefer blenders interface to a lot of other programs. I already have my hand on the keyboard, why not press a hotkey instead of having to move my mouse over an icon then bring up a menu then click again? Its just extra work.

    All you have to do is remember a few key buttons and you're away.
     
  11. Terr

    aa Terr Cranky Coder

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    I dabbled in XSI and Blender, and Blender has been a lot easier to use in terms of making what I see match what I want.
     
  12. DaBeatzProject

    aa DaBeatzProject

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    I'm using a Cinema4D trial at the moment, and with stunning results! It's incredibly easy to use.
     
  13. Psy

    aa Psy The Imp Queen

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    I'll have to admit, Blender's interface overwhelmed me when I first used it. Regardless, I'm a 3DS Max man.
     
  14. Randdalf

    aa Randdalf

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    I did Blender before a few years ago, and I've got back into it now. The interface doesn't confuse me at all, and there's only a few key hotkeys you have to remember.
     
  15. aweaklingchild

    aweaklingchild L1: Registered

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    Cinema 4D is a great package and definitely the easiest to learn. It's the bee's knees when it comes to motion graphics too. But really 3ds Max is where it's at, especially if you're looking to design for games. Maya, Lightwave, XSI, etc. are solid packages too but hard to pick up if you don't have a job that pays for legit training. Also Mudbox is a stellar 3D sculpting programs that can be used to do high and low-poly modeling and painting - ZBrush is great too but not noob friendly.

    Here's a nice comparison of 3D packages: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools

    If you're just testing the waters or don't want to cough up $3k+, Blender is great. If you don't believe me, just watch Big Buck Bunny. [ame="http://www.vimeo.com/1084537"]Big Buck Bunny[/ame]
     
  16. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    ooh thats sexy
     
  17. Shmitz

    aa Shmitz Old Hat

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    Blender is awesome. I've tried using max, but I found the vertex/edge/face mesh editing tools to be really frustrating and unintuitive, and absolutely terrible if you're trying to keep things low poly.
     
  18. StoneFrog

    StoneFrog L6: Sharp Member

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    Blender is a great modelling program. Once you get over the interface, it's quite efficient to use. I, personally, have never set time aside for learning how to model, but I can still vouch for it because it culminated in the first (and most likely last) time in human history that I actually managed to export a Source-compatible mdl file! :D

    Just be aware that Blender's exporters for Source are a bit flaky. Of the few compatible exporters available for the program, none of them support every feature of Source .SMD files. At least in the case of the exporter I've used, all geometry has to be merged into a single mesh. Every component of the model must also be linked to one, and only one, armature. Animation doesn't carry over either. As a result, you're stuck with static modelling if you use Blender. However, it's still a very rewarding program to use and you could always export your work to a 3DS Max-friendly format and request that others rig the animations.

    If you have any questions regarding the program, consult this WikiBooks series (only time I ever use WikiBooks)!