KotH framecow

Discussion in 'Map Factory' started by Tunas, Mar 4, 2013.

  1. Tunas

    Tunas L3: Member

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    I'm trying to make a middle building be designed in the way that whoever controls it, has a bigger advantage over capturing a point, that way i'm hoping this gonna give teams another an optional area to fight for.
     
    Last edited: May 29, 2014
  2. Ice Crystal

    Ice Crystal L2: Junior Member

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    I like the idea of the horseshoe-shaped height advantage in the house with the disadvantaged area connecting to the bridge. I'm interested in how exactly its relevance to the point will work.
     
    Last edited: Mar 4, 2013
  3. GPuzzle

    GPuzzle L9: Fashionable Member

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    So, in one of the buildings, I clipped in this wall (it's a tiny wall, you can only rocket jump to it):
    [​IMG]

    And also, you're doing the same mistakes I did with my map, arena_ethanol. Don't do them. Read the thread, read the feedback, and find out what were my mistakes and what are yours. Don't make a shitty map like I did. Don't.
     
  4. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Your biggest problems are as follows:

    -The way your spawns are set up, all players are funneled along the path opposite the side with the building in mid. People are not using much of the map.
    -The run-time from spawn to the point is a little long, especially if you don't use the path I mentioned above (furthering the problem that people aren't using the whole map)
    -Most areas of the map are too wide and flat, and aren't interesting to fight on (especially the outdoor areas).
     
  5. Pocket

    aa Pocket func_croc

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    This map sure has a lot of custom textures for an alpha.
     
  6. Tunas

    Tunas L3: Member

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    a2:
    -map size reduced
    -layout changes
     
  7. thaumiel

    thaumiel L1: Registered

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    I know it's an alpha and detailing is not final, but there are, like, six different kinds of textures in the first screenshot alone. You don't want to repeat the failures of koth_desertsnowalpineindustrialswampegypt.
     
  8. Tunas

    Tunas L3: Member

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    a3:
    -changes focused on making spawn attacks harder
     
  9. Tunas

    Tunas L3: Member

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    Version a4 released with changes:

    -two routes leading directly to the point are connected
    -top route leading to the point is widened
    -medium health packs in middle house are replaced with small packs
    -some small ammo packs are replaced with medium
    -added small barricades with small health packs near point
     
  10. Tunas

    Tunas L3: Member

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    Version a5 released:
    -retextured with dev textures and lighting modified
    -added medium health pack in room between spawn and middle building
    -middle house has big health pack and two medium ammo
    -connection made bigger between two routes leading directly to the point
     
  11. Tunas

    Tunas L3: Member

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    Version a6:
    -lots of layout changes
    -middle building windows replaced with balcony
    -added balconies for each team overlooking point
    -added health pack under bridge
     
  12. RubbishyUser

    RubbishyUser L7: Fancy Member

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    Just a reminder that you need to change the screenshots given how much has changed.