FPS Heatmaps

Discussion in 'Mapping Questions & Discussion' started by EArkham, Apr 5, 2011.

  1. EArkham

    aa EArkham Necromancer

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    Most of us are familiar with heatmaps but just in case: they track kills, showing in a generalized sense where combat occurs on a map. You can also track sentry building locations.

    Has anyone tried to track framerates on a heatmap? Or make a plugin to do it?

    Since fps would vary by user, I would expect this to be a utility to run on an empty map. Maybe plot points at X hammer units apart, take an FPS reading in the eight radial directions, then plot the next point, then use that data to create a heatmap of where the fps drops are. Would this even be possible?

    Because damned if this info wouldn't be useful for finding out which optimization tweaks are helping the most.

    Kep
     
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  2. ardysqrrl

    ardysqrrl L4: Comfortable Member

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    I'm not sure how this would be more useful than using r_lockpvs and other such tools
     
  3. EArkham

    aa EArkham Necromancer

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    Huh. I never even knew about that command. Gonna try that out now.

    Kep
     
  4. Mr. Happy

    Mr. Happy L6: Sharp Member

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    I would think it would be MOST useful running on not empty maps letting you collect data, filter it, and regenerate the heatmap map based on different hardware configurations.
     
  5. Sergis

    aa Sergis L666: ])oo]v[

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    not sure if heatmaps would be good for this purpose, because locations with shit fps need to have direction associated to them. you can have 200 fps staring one way and 20 staring in another all in the same point. some way to show direction would be necessary
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    FPS also varies greatly per machine. A fast machine can max out 200 in one area and a slow machine will be 30.

    With Vsynch enabled a fast machine will get a steady 60, or slower spots will be 45, 30, 20.. (but not 48, 36, etc..)