72hr Foxxen a3a

oh jeez we are in australia now

  1. Anreol

    Anreol L6: Sharp Member

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    Foxxen - oh jeez we are in australia now

    Mate, this is Australia.
    Made in around 30 hours, this is a "futuristic" themed map.
    Basic layout made by Foxcadial, and I remade and changed some stuff.
    The map is not even sealed yet so maybe there will be some fps drops. I used hints, areaportals and func_detail as much I could.
    Wasted like 2 hours because problems with compiles
     
    Last edited: Feb 13, 2017
  2. Xelilian

    aa Xelilian That guy with a battleship

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    Best map AU
     
  3. Anreol

    Anreol L6: Sharp Member

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    Positive Ratings:
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    Last 72HR Version
    • HOLOGRAMS Added holograms to the control point, pillars and fixed the error that no one noticed in the mirrored side
    • Map is now SEALED
    • Because of ^this^ now the fps should be higher
    • Floating van is no longer floating and its rotated 15 degrees more
    • All doors are fast but maybe not enough
    • Removed ammo pack in control point so with both sides makes a full ammo pack (Last version was two full ammo packs)
    • Fish are working now, I guess. i dont even know why i added fish
    • The triggers of some doors are bigger so they open earlier
    • Elevator room changed
    • Elevator goes faster and now you can just walk in instead of jumping
    • If working properly, everyone that blocks the elevator from moving will be damaged, and who waits under it should be pushed away
    • Now there is more space between wall and glass in the main spawn exit
    • Fog should start earlier
    • I forgot to add spectator cams damnit
    Because doing a compile with final, hdr, ldr, cubemaps, good prop lighting, pack and repack takes so much time (like 20 minutes) i decided to waste that time doing this changelog

    Read the rest of this update entry...
     
  4. Anreol

    Anreol L6: Sharp Member

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    • Removed fish. who cared about it anyways, also it was broken
    • All hologram doors removed
    • Instead there is new cool doors that open by a unique way, also because how it opens, you cant touch it (Unless you go faster than a scout)
    • Edited elevator room so its a little bit bigger
    • This allows to drop down instead of waiting for the elevator.
    • Now elevator hurts 1hp per frame.
    • If working properly, if you wait under the elevator you will get teleported over it
    • HOPEFULLY THE FOG WILL BE FIXED
    KNOWN BUGS
    1. The new door that is near to the elevator will go through the wall and reach the other side a little bit. woops
    I also need more feedback so it would be nice if this gets played more.

    Read the rest of this update entry...
     
  5. Anreol

    Anreol L6: Sharp Member

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    • The fog worked, maybe too much: Fog decreased
    • Cheaped out the problem with the door going through walls.
    • Now im 100% sure that the "elevator teleport" works, but it hurts the player like 12 ticks before teleporting the player. I think there is no way to fix this.
    • Removed the "72" from file name because its not from 72hr anymore, forgot to do this with last version
    • i dont even know what other stuff i did

    Read the rest of this update entry...
     
  6. Micnax

    aa Micnax I maek map

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    Man this map looks cool, almost reminds me of Splatoon. Please keep working on it!