CP Fourth Floor [Deleted]

Discussion in 'Map Factory' started by JMaxchill, Sep 29, 2015.

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  1. JMaxchill

    JMaxchill L5: Dapper Member

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    Last edited: Sep 29, 2015
  2. Turnip

    aa Turnip The 80s Vegetable

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    Gimmicks =/= Dynamic
     
  3. JMaxchill

    JMaxchill L5: Dapper Member

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  4. JMaxchill

    JMaxchill L5: Dapper Member

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    Lifts. DL and have a look.
     
  5. Turnip

    aa Turnip The 80s Vegetable

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    Do lifts change gameplay? Or do they just lift people capping like on hightower...
    Seems more gimicy than a dynamic element.
     
  6. JMaxchill

    JMaxchill L5: Dapper Member

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    I'm willing to call it dynamic. Some only turn on when you cap, so I think that counts as "alternate routes", if nothing else. Please don't criticise stuff based off of 3 words.
     
  7. Turnip

    aa Turnip The 80s Vegetable

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    Not trying to be offensive, but dont use 3 words as the descrption for you're dynamic element.
     
  8. JMaxchill

    JMaxchill L5: Dapper Member

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    Not trying to be offensive, but don't say "lifts aren't dynamic" before downloading the map and seeing that they're LITERALLY EVERYWHERE :mad:. They change gameplay - if they weren't there, it'd be unplayable
     
  9. Turnip

    aa Turnip The 80s Vegetable

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    Ok.. No harm intended but harm done...
    You stated in the download to not download the map.
    Assumptions are forced to be made...
    Screenshots look good though.
     
  10. JMaxchill

    JMaxchill L5: Dapper Member

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    If you have nothing to base what you're saying on, don't say anything. Simple. If you wanna DL now, go ahead :D
     
  11. Turnip

    aa Turnip The 80s Vegetable

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    Ill just wait on the hype train for RC1, you doin good sorry for pissing you off xD
    I was just worried that a simple lift wouldnt be considered a dynamic element, not trying to insult you're work.
     
  12. JMaxchill

    JMaxchill L5: Dapper Member

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    I see where you're coming from, but the map is literally infested with lifts so that's not gonna be a problem. If you've got legitimate feedback, I'd love to hear it
     
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  13. JMaxchill

    JMaxchill L5: Dapper Member

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  14. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    Gimmicks can = Dynamic.

    Lifts were literally used as an example in the contest thread.
    Stop pushing your own limited definitions on people.
     
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  15. JMaxchill

    JMaxchill L5: Dapper Member

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    They can, but the lifts aren't gimmicks in this, they're a major part of the map
     
  16. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    I'm agreeing with you that they fit the dynamic definition, but I would still call it a gimmick. Gimmick isn't a derogatory or negative term here though. The word really just means something unique to make something stand out.
     
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  17. JMaxchill

    JMaxchill L5: Dapper Member

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    I said it was a map for the Dynamic CP contest, and Dave said that gimmicks weren't dynamic. Personally, I view that as a negative usage (mainly cos it implies I'm wrong and I'm an egotistic bastard) :p
     
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  18. worMatty

    aa worMatty Repacking Evangelist

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    Dave, in a map thread you posted, you included no screenshots or map download and wouldn't even give any information about what the map contained, only alluding to the possible presence of 'dynamic elements'. The discussion about whether dynamic elements in our contest entries should directly affect gameplay is still ongoing, hasn't yet been addressed by the contest coordinator and is in the contest thread. I do not think you are in a position to police other people's work as you have done here. I suggest you take a step back.
     
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  19. Auwi

    aa Auwi Certified in best in fun

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  20. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    One thing I find myself wondering is what if I'm caught on a lift with an enemy soldier above me? As you said, lifts are everywhere, almost so much so that you HAVE to use them. I know that there are routes that don't use lifts, but any flanks for spys, pyros, ninjaneers and ninja heavies (if that's your thing) are completely risky to take. One suggestion that I have it to make the map shorter, thereby decreasing the height of the lifts and therefore the time spent on lifts. It just seems like to me that jumping classes have too much power on this map...
     
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