Forwardspawn doors v2

but a bit better

  1. I dinne ken

    aa I dinne ken Has currently had enough

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    Forwardspawn doors - but a bit better



    Here's the perhaps overcomplicated version of forward-spawn doors that I use in my maps. The main benefits of which are that the respawnroomvisualisers don't render and the areaportals shut when the spawns aren't used.

    It may be a little bit of effort to plug it into your current logic since the naming schemes are very particular. But I've added 3 relays for each door, one for each state so the inputs themselves shouldn't be hard.

    These are the best doors around for this purpose, I haven't seen them done better by anyone else. The only thing I can think of that could be improved is that there's a little bit of a delay on the visualisers beginning to render and the signs changing to the right skin. Thankfully it only occurs when switching from blue-red or vice versa (something that is unlikely to be done).
     
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  2. Exon

    Exon L1: Registered

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    could you release this as a vmf file?
     
  3. I dinne ken

    aa I dinne ken Has currently had enough

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    blech I'm a fool who's too used to uploading full maps. Yeah sure of course, otherwise this doesn't make sense
     
  4. I dinne ken

    aa I dinne ken Has currently had enough

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