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forward spawns

Discussion in 'Mapping Questions & Discussion' started by S.W.A.T.Y, May 7, 2009.

  1. S.W.A.T.Y

    S.W.A.T.Y Banned

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    There is only one thing from stopping me to release my payload map, I dont know how to do forward spawns. I have read that you need to do something with the associated capture point thingy whatever that it is but I still dont get it. Please, i really need to know how to do this. I have decompiled badlands, well, badwater but it just confuses me.
     
    Last edited: May 7, 2009
  2. DJive

    aa DJive Cake or Death?

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  3. Zeewier

    Zeewier L9: Fashionable Member

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    When a game has a round entity in it you must do it this way:

    First Spawns:
    blu/red (not both) spawn for round:
    "the round entity"
    Enabled
    Team blu/red

    Forward spawns:
    blu/red spawn for round:
    <empty>
    Disabled
    team: blu/red

    On cap -> enable forward spawns

    This should work
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    If it's a single stage payload map you should NOT use a round entity, it only makes things more complicated. All you need to do is have the capture enable forward spawns and disable the first ones.
     
  5. Ninjilla

    Ninjilla L7: Fancy Member

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    Boojums will, just go to the cap outputs and put OnCap Enable for the spawn points you want to use after that cap, and OnCap Disable for the previous ones.
     
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