Forward spawns not working

Discussion in 'Mapping Questions & Discussion' started by Sheltr, Jul 21, 2014.

  1. Sheltr

    Sheltr L3: Member

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    Hey guys, I've been working on my map CP_haboob again and some other maps. I've been trying to work on a forward spawn for middle capture, I had a mid for point b and e but people thought it would be good to add one for middle as well. so I did. problem now is that only blue team seems to be able to use the forward spawn, and I'm not sure why. I have been using logic relays to disable and enable spawn points after capturing, not sure if this is the right way to do it but I couldn't find any other ways. so my problem is the only way I have got red team to spawn in their forward spawn is if blue team caps then red team takes it back. and I'm not sure why. I have it like this.

    OnCapTeam1, (relay goes here in my case) cp_blu2_relay, trigger, delay 0.00

    OnCapTeam2, cp_blu2_relay2, trigger, delay 0.00

    Then I have two logic_relays with,

    Relay1: OnTrigger, RedSpawn1, disable.

    OnTrigger, ReSpawn2, Enable.

    OnTrigger BluSpawn1 Enable.

    OnTrigger BluSpawn2 disable.

    As you can see this will disable the main spawn for the red team and if the blue team already has the point captured they will be set back to their main spawn. so this is incase Red captures.

    Relay 1
    [​IMG]
    (3 is really the second spawn by the way and two is the third. I did this because the third forward spawn existed before the new one.)

    Relay 2
    [​IMG]

    And the point it's self's outputs.
    [​IMG]

    If someone could tell me what I'm doing wrong that would be great! I've been going around back and forth trying to see whats wrong and I can't seem to figure it out.
    Thanks
    -Manoman
     
  2. The Asylum

    aa The Asylum

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    Or you could just use the Associated Control Point field in the teamspawn entity
     
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  3. ibex

    aa ibex

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    You can actually just associate the info_player_teamspawn directly to the capture point within the settings of the info_player_teamspawn. If you have boojum's resources, you can simply look at the set up of the 5cp in the gamemode library.

    I think the value is actually just called "Associated Control Point" and after you've named your control points you just plug the name into the matching teamspawns.
     
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  4. Sheltr

    Sheltr L3: Member

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    ah... *cough* I uh, I knew that all along!

    Haha! thanks for that. for some reason I never even noticed that. should I leave the main spawn as blank and only use the forward spawns?
     
  5. ibex

    aa ibex

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    Your main spawn needs to be associated with a point as well, or you'll have people randomly spawning between either available spawn.