- Apr 6, 2012
- 9
- 0
I've seen a discussion somewhere about giving the attacking team on a koth map a better spawn point rather than shorter respawns, however, how could this be realized?
linking a forward spawn to each CP, like on 5cp maps, wouldn't work for king of the hill, and it would need to switch the situation around once the attacking team captures.
Any idea?
linking a forward spawn to each CP, like on 5cp maps, wouldn't work for king of the hill, and it would need to switch the situation around once the attacking team captures.
Any idea?