Forward Spawn rooms

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
I'm trying to set up my map to have spawn rooms like badlands (main base, one attached to main base, and one in the middle.)

I've looked at Badlands decompiled map and I can't figure out what decides where they spawn.

On my map both teams spawn in the spawn room attached to the main base.
 

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
The way they are determined is by enabling the new spawn points, and disabling the old ones. Simply have the capture send an I/O to the spawn points when its capped to disable/enable the right ones.

Really? I looked at badlands and they didn't do this lol. I thought it would be like this but I had badlands to look at.

Their center ones start enabled too :|

I'll go do that now :)
 

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
I looked at badlands and all of the spawnpeople have an associated cap point (the holograms)

main base spawn -> friendly last cp
middle forward spawn -> enemy second cp
semimiddle forward spawn -> middle cp

all spawn rooms are "Initial Disabled" = no.

No inputs

seemed to work for at least one of my teams, too late to test the other.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Yeah, basically you have to associate all your spawn rooms with points, or else you'll just always spawn at the first (unassociated) one.