Resolved (Forward Spawn Help) ----------------RESOLVED! --------------- Okay, I have one spawn for each team in my 3CP A/D map. I would like to add a Forward Spawn for BLU Team after they capture CP #2. I have func_respawnroom entities for each room: "respawnroom_blue1" and "respawnroom_blue2" Staring spawn has 16 info_player_teamspawn entities Forward spawn has 8 info_player_teamspawn entities I have a few questions about how to do it. 1. Do I use outputs on the team_control_point #2 to enable and disable the spawn rooms? 2. If so, what entities to I need to enable and disable? Is it just the func_respawnroom entities like this? 3. I tried to name the actual info_player_teamspawn entities and enable/disable them, but then all the players spawned in the same exact spot, so I have a feeling that was dumb. We all make mistakes, don't judge me. Also, the "Spawn Mode" option confuses me, and I was just curious to know what a trigger_player_respawn_override is exactly. Is there anything else that I'm completely missing?