Forward Spawn Help!

Discussion in 'Mapping Questions & Discussion' started by about drew, Aug 23, 2015.

  1. about drew

    about drew L1: Registered

    Messages:
    47
    Positive Ratings:
    6
    Resolved (Forward Spawn Help)

    ----------------RESOLVED! ---------------


    Okay, I have one spawn for each team in my 3CP A/D map.
    I would like to add a Forward Spawn for BLU Team after they capture CP #2.

    I have func_respawnroom entities for each room: "respawnroom_blue1" and "respawnroom_blue2"
    Staring spawn has 16 info_player_teamspawn entities
    Forward spawn has 8 info_player_teamspawn entities

    I have a few questions about how to do it.

    1. Do I use outputs on the team_control_point #2 to enable and disable the spawn rooms?

    2. If so, what entities to I need to enable and disable? Is it just the func_respawnroom entities like this?

    [​IMG]



    3. I tried to name the actual info_player_teamspawn entities and enable/disable them, but then all the players spawned in the same exact spot, so I have a feeling that was dumb. We all make mistakes, don't judge me.

    Also, the "Spawn Mode" option confuses me, and I was just curious to know what a trigger_player_respawn_override is exactly.

    [​IMG]



    Is there anything else that I'm completely missing?
     
    Last edited: Aug 23, 2015
  2. Axl

    Axl L1: Registered

    Messages:
    19
    Positive Ratings:
    1
    #3 actually yes, that's pretty much what you want to do.

    Have all your starting blue info_player_teamspawns enabled and name them something like respawn_blu_1
    Then name all the forward info_player_teamspawns respawn_blu_2 and have them start disabled.
    Then like you said on #1, have your team_control_point disable respawn_blu_1 and enable respawn_blu_2.

    If you did this already and everyone spawns at the same single point, I would have to imagine that the other respawn points aren't set up correctly.
     
    • Thanks Thanks x 1
    Last edited: Aug 23, 2015
  3. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    618
    Or if they still spawn at the same single point, OP have to give every info_player_teamspawn different name. If I remember right you can use something like " *blu_spawn_1_ " in output system. Then names would be
    blu_spawn_1_1
    blu_spawn_1_2
    blu_spawn_1_3
    blu_spawn_1_4
    etz
     
    • Thanks Thanks x 1
  4. about drew

    about drew L1: Registered

    Messages:
    47
    Positive Ratings:
    6
    Thanks for the advice!
    I got help in the Steam Chat last night, and discovered the reason they were spawning in the same place. It was because I cloned exact copies of the same info_player_teamspawn entities.