KotH Former Cornfield rc

By Sergis

  1. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    No dynamic koth. No gimmicks. No experiments. No textures in alpha. Not even an actual corn field. Just the good old standart King of the Hill.



    Originally this map was called Cornfield Meet and looked like an alpine Namicott without the train. The map didn't work too well and I didn't really like essentially cloning a map, even one of my own, so I deleted everything but the skybox and started afresh. Usually I build my maps with some sort of more or less unique idea behind them, which helps me to name the map, but in this case I had an abstract layout in a .vmf that still had the old name and I couldn't come up with a good name so I just named the map Former Cornfield. I've had some better ideas since then but now I'm kinda used to the name so I guess I'm keeping it :D
     
    Last edited: Oct 20, 2012
  2. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708
    What's wrong with you? Where are the moving things? Where's the dynamic stuff? Latvian flags?
    I expect way more from you!
     
    • Thanks Thanks x 1
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,902
    Standart King of teh Hill! I love it!
     
    • Thanks Thanks x 1
  4. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
    I hope you don't add anything other than what's in that screenshot. It's already too perfect to improve.
     
    • Thanks Thanks x 1
  5. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    i agree. i will make a new map now.

    [​IMG]
     
  6. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    i started over once more. this time i even got to a playable stage. also the map will henceforth be known as Cornfield Meet even though it does not and most likely will not feature any corn fields. the cp area turned out a bit more faithful to my source of inspiration than i was planning, though it seems to still be ok by the contest rules.

    [​IMG]
     
  7. Idolon

    aa Idolon the worst admin

    Messages:
    1,421
    Positive Ratings:
    4,154
    i can't tell who the bases belong to, add 50 more overlays
     
    • Thanks Thanks x 9
  8. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
    Namicott v2
     
    • Thanks Thanks x 1
  9. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    It is doom map alright.
     
    • Thanks Thanks x 2
  10. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    Doom has the best mapping trademarks.
     
    • Thanks Thanks x 1
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,902
    I'm disappointed that it isn't all the same non-dev texture. That is a doom alpha trademark for me.
     
    • Thanks Thanks x 1
  12. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    it isn't dynamic so nope. you could call it staticott i guess :p

    i've noticed that people like dev alphas better so i went dev. i might have a textured version for myself later on and release a version retextured to dev for testing :p
     
    Last edited: Jun 24, 2012
  13. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    changes in a2

    - added small medkits near the point
    - made middle area a bit wider
    - added extra path but then decided to block it off
    - made the indoor areas a bit longer
    - 50 overlays not added
    - connected indoor areas
     
  14. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    coming up:
    - reopened the previously closed off path
    - nobuilt ramps onto point

    [​IMG]
     
  15. Spacek531

    Spacek531 L4: Comfortable Member

    Messages:
    162
    Positive Ratings:
    60
    I think it would be rather neat and would give the map some character if the ramps were placed on derailed locomotives.
     
    • Thanks Thanks x 1
  16. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,989
    Nah, that'd just look wierd and unrealistic.
     
    • Thanks Thanks x 1
  17. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    locomotives would be a bit too thick for the layout i want tho
     
  18. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    to make this map less like namicott, to make the point be higher cuz star like them that way and to make point seem less scary to cap i have decided to put it a bit higher. this castrates jumping on trains but oh well.

    [​IMG]
     
  19. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

    Messages:
    163
    Positive Ratings:
    141
    I have a video of your map when it was an a1.

    http://youtu.be/olZlByIyWsw

    At around 1:25, there are two objects trying to occupy the same space.
     
    • Thanks Thanks x 1
  20. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    sadly this map couldn't satisfy a few design requirements i had for it, therefore i've scrapped it and started a brand new one.

    [​IMG]