MVM ForestSide A3

A1 -Initial release.Nav: http://www.mediafire.com/download/e911n2x9ahsnu1n/mvm_forestside_a1.nav

  1. Benoist3012

    Benoist3012 L4: Comfortable Member

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    ForestSide
    It's 2-cp/gate mvm map.
    It works like mannhattan.
    But it has a unique feature,tank's spawn is moved each time a gate is captured!



    Screens here: http://tf2maps.net/resources/forestside.1078/

    Link to the nav: http://www.mediafire.com/download/b52pu9zcrxygv7a/mvm_forestside_a2.nav
    I will update the nav for each new version.

    Popfile: http://www.mediafire.com/download/g0fl2tx0x8wkdd9/mvm_forestside_a2.pop
    The popfile isn't balanced, it has 1 wave, and uses all functionnalities of the map, such as moving tank spawns.

    File redistribution on other mapping sites not permitted.
    Decompiling and/or Recompiling is not allowed! If you take the tank moving spawn function thanks to add me as contributors!
     
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    Last edited: Jan 18, 2017
  2. Benoist3012

    Benoist3012 L4: Comfortable Member

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    Alright so it's my first public map, I made many private maps, and this is my first public project, I hope you like the map, and I'm looking forward to your feedbacks.
     
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  3. K2Kief98

    K2Kief98 L1: Registered

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    Looking good so far. It has potential, can't wait see the updates!
     
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  4. Benoist3012

    Benoist3012 L4: Comfortable Member

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    Thank you.

    Little update.

    Changelog:
    -Nav updated, fix a pathing issue in the spawn.
     
  5. doopey

    doopey L1: Registered

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    thanks! testing
     
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  6. Benoist3012

    Benoist3012 L4: Comfortable Member

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    I'm aware that bots aren't spawning on the spawnpoint spawnbot_way1, I don't know why, I'm still trying to figure out why(I spend like 9 hours in trying to solve this problem), and the best thing is now this bug is now occuring on all spawnpoints in the a2 version.
     
  7. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Check the console log. if it says "robots are stuck in worldspawn" put a flat nodraw brush below them (clip brushes dont work!). Its common to show up on displacements
     
  8. Benoist3012

    Benoist3012 L4: Comfortable Member

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    No, the console print absolutly nothing.

    Here my attempts:
    -Regenerated the nav, no edit on, no spawn.
    -Regenerated the nav, I did some edit on, no spawn.
    -Renamed all spawnpoints,no spawn
    -Removed all imput on the spawnpoints, no spawn.
    -Tried a valve mission,it works fine at beginning, mid of the wave, no spawn.
    -Regenerated the nav, made a new mission, no spawn.
    -I made 10 differents robot's spawn, no spawn.
    -Deleted the point_interface, no spawn.

    By no spawn I mean,
    I launch the wave a 1st time, no robots spawn.
    I launch it a second time the giant demoman spawns but not the soldiers.
    I launch it a 3rd time the gatebots soldiers spawn but not the giant demoman.
    I launch it a 4th time no spawn.
    I launch it a 5th time, soldiers and the giant demoman spawn.
    I launch it a 6th time, only soldiers spawn.
    I launch it a 7th time, no robots spawn.
    .... ect....ect.

    On each of my attemp I tried to launch the wave 7times, and always the same result.

    So I'm kinda hopeless now.
     
    Last edited: Dec 26, 2015
  9. Benoist3012

    Benoist3012 L4: Comfortable Member

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    It's fixed!

    Alias helped me to figure out, a spawnpoint wasn't disabled.
     
  10. Benoist3012

    Benoist3012 L4: Comfortable Member

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    Update!

    Changelog A2:
    -Fixed bots not spawning sometimes.
    -Updated the nav, removed some useless connections, and added new one.
    -Added a gatebot alarm.
    -Giants are now waiting at the captured gate.
    -Fixed some weird shadows around the bomb.
    -Added a func_respawnroom for reds.
    -Added a missing player clip brushs.

    Read the rest of this update entry...
     
    Last edited: Dec 26, 2015
  11. Benoist3012

    Benoist3012 L4: Comfortable Member

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  12. BlazingDiancie

    BlazingDiancie L1: Registered

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    I can see a huge amount of potential for this. If you are quick enough, you could get this finished and into RC and maybe submit it to Woozlez for Iron Gauntlet.