Forest

Discussion in 'Map Factory' started by fireblade42, Mar 28, 2009.

  1. fireblade42

    fireblade42 L1: Registered

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    A fairly straight forward 3 capture point map (well/granary style). It looks like a map made for snipers but looks can be deceiving.
     
  2. Solynth

    Solynth L5: Dapper Member

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    Looks great so far, the only problem is the textures. Make sure you put "tf" in the filters box, when you are searching. That rock wall is a HL2 texture.
     
  3. fireblade42

    fireblade42 L1: Registered

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    thats not the only hl2 in the map. half the grass is hl2. the roofs are hl2. the trees are hl2 trees. i did look at having the alpine rock wall texture but felt that it would make the trees look out of place. just having hl2 textures does not make for a bad map, its how they are used.
     
  4. Apom

    Apom L6: Sharp Member

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    Actually, it does. The TF2 and HL2 textures are visually incompatible and you shouldn't mix them if you want your map to retain its character.
     
  5. Uriak

    Uriak L8: Fancy Shmancy Member

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    No it doesn't. The cartoonish look from TF2 texture is quite varied from surface from surface, with the the cliff rocks being the most noticeable :hence the hl2 rock/ground textures should be avoided. Concrete/glass/metal/wood texture may be cautiously used, imho, if you don't want to design new custom textures filling your need. You can swap them later.
     
  6. Ceiling Man

    Ceiling Man L3: Member

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    Interesting Fact: Part of the stairs in 2Fort use a Half-Life texture. :U
     
  7. Apom

    Apom L6: Sharp Member

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    Let me rephrase: having noticeable HL2 textures makes for a bad map.
     
  8. fireblade42

    fireblade42 L1: Registered

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    nobody in the last year has ever complained about the texture of the cliffs. probably because they were having too much fun playing on the map.
     
  9. Tinker

    aa Tinker

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    :thumbdown: