Foreman

Discussion in 'Map Factory' started by Tenn1502, Dec 19, 2009.

  1. Tenn1502

    Tenn1502 L1: Registered

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    "Somewhere in the middle of nowhere on both the future site of a Spytech base, and the site of the most haphazard construction job ever, two teams arrive to claim it for their own. And oh yeh, don't forget to look both ways."

    Yay! It's the *cough* long awaited King of the Hill rendition of Arena_Foreman. This, to me, is the official rendition of the map seeing as this is what it was intended for.

    Now if you're wondering "Who is this guy, and why should I download this map?" prepare to have your words forcibly jammed back into your mouth as I have devised a list of all the reasons you should spend your hard earned hard drive space on this one-of-a-kind King of the Hill experience.

    Koth_Foreman takes place at an "abandoned" construction site in the middle of nowhere, but that doesn't mean it's safe seeing as some hapless crane operator seems to have left their equipment running, they also seem to have been lifting the control point at the time. It also appears that the battlefield happens to be nested between two busy desert highways, so between dodging bullets and rockets you'll also have to dodge speeding trucks.

    If that description doesn't get you running to your nearest construction site with a shotgun to practice while the map is downloading then you sir HAVE NO SOUL!

    But seriously please download and tell me what you think. ^^
     
  2. Tenn1502

    Tenn1502 L1: Registered

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    Pics up ^^
     
  3. Nutomic

    Nutomic L11: Posh Member

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    Really interesting environment, never seen something like that.

    Why dont you use that crane plate from cp_well, where the mid cp is on? would probably fit even better.

    Also, can you rocket jump onto the cp?

    €: Like the pics :)

    But why has it no version number? Has this already been playtested and is final?
     
    Last edited: Dec 19, 2009
  4. Tenn1502

    Tenn1502 L1: Registered

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    Well that crane doesn't fit as well in a construction site. I think my HL2 one works perfectly and still looks fairly in place.

    And you can jump up to the second floor I think but not quite to the, cap at least from the ground. (from one of the trailers or the trains possibly.)

    I'll put V2, V3, etc. as I upgrade it.
     
    Last edited: Dec 19, 2009
  5. Ost

    Ost L2: Junior Member

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    Reminds me of Rust from Modern Warfare 2.

    Looks interesting, will definitely try it out when I get a better internet connection (Everything downloads really slow for me right now, even small files)
     
  6. Nutomic

    Nutomic L11: Posh Member

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  7. Tenn1502

    Tenn1502 L1: Registered

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    Meh, whatever. If need be I'm going to name them koth_foreman, koth_foreman_V2, koth_foreman_V3, and koth_foreman_final. It seems simple enough.
     
  8. Fredrik

    Fredrik L6: Sharp Member

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    Watch the first pic, it says v1
     
  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I think this looks really cool.
     
  10. Tenn1502

    Tenn1502 L1: Registered

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    Thank you ^^
     
  11. XkillerturtleX

    XkillerturtleX L1: Registered

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    looks alsome cant what to play test it
     
  12. absurdistof

    aa absurdistof

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    Looks great, but the lighting is a bit yellow and it needs some brightening up.
     
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  13. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Some things I noticed: The way to get out of spawns is really bad. People are gonna want multiple routes.
     
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  14. Tenn1502

    Tenn1502 L1: Registered

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    Well I did add more than one exit, and they're further away from eachother than something like koth_harvest.

    Only playtesting will tell if it's a real problem, but thanks, I'll take it into consideration when I design V2. ^^
     
  15. Tenn1502

    Tenn1502 L1: Registered

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    Well it's supposed to be set at sundown, maybe if I get alot of complaints I'll add more artificial light.
     
  16. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    What I meant was the only way to get into the actual area looks to be by hopping over the fence at one stairway.
     
  17. Tenn1502

    Tenn1502 L1: Registered

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    You've lost me, which fence are you talking about?