MVM Fordway B1

Robots on a road trip

  1. Carange

    Carange L1: Registered

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    40
    Positive Ratings:
    10
    Fordway - Robots on a road trip

    Hopefully a Mappers verses Machine entry.

    The carrier tank come to tell New Mexico how it really feels about toll roads!
    With money fueled robots.
    They didn't think it through.

    This MvM map uses the Hydro theme, and has a control point, which controls a ford, to allow more access for robots to the bomb hatch.
     
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  2. Kobolite

    aa Kobolite The only dutch person here!

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    490
    wow nice the hydro theme i haven't seen much maps in that theme. i hope you add the giant dam in the map
     
  3. Carange

    Carange L1: Registered

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    40
    Positive Ratings:
    10
    • Added new route for robots.
    • The ford and flyover are now unused by robots until they capture the control point.
    • Fixed a couple pop errors.
    • Done some detailing by the robot area thing.
    • Fixed some pathing issues.
    • Added func_respawnroom for red

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  4. Carange

    Carange L1: Registered

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    • All weapons and hats in the pop file are now functioning.
    • Added nobuild volumes on rooftops and crates etc.
    • Fixed nav_prerequisite not following func_door.
    • Added new deathpit; removed train.
    • Created flag respawns on ford and deathpit.

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    Last edited: Jun 11, 2017
  5. Carange

    Carange L1: Registered

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    • Fixed shadow colours.
    • Attempted to fix CP hud.
    • Displacement fixes.
    • Removed some giants and slowed down wave 6.
    • Added bots on wave 4.
    • Given bots gatebot hat.
    • Added more bomb path arrows.
    All remaining feedback fixes (i.e. ugly geometry) will be done soon.

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  6. Carange

    Carange L1: Registered

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    Okay, there's quite a bit.
    • Removed old control point exept for the bridge leading to it.
    • Added new control point above warehouse.
    • Added route from the main area to warehouse.
    • Recreated the lower area after warehouse.
    • Added forward upgrade station.
    • Recreated ford.
    • Remade bridge and lead up geometry.
    • Increased length of waves 1 to 3.
    • Added advanced mission.
    • Remaining feedback (Exept a couple seams in areas soon to be gone.)
    Also probably a bunch of stuff I forgot.

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  7. Carange

    Carange L1: Registered

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    Positive Ratings:
    10
    • Remade bot spawns.
    • Remade bot drop area.
    • Fixed seams.
    • Remade bridge and added door.
    • Fixed point fliters and nav problems.
    • Added a bomb reset on cap.
    • Added a nav_avoid on cap.
    • Changes in pop files.
    • Stopped some Z-fighting (welp)
    These are hopefully all the known bugs fixed.

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  8. Carange

    Carange L1: Registered

    Messages:
    40
    Positive Ratings:
    10
    • Changed some ammo packs.
    • Remade bridge and added a door.
    • Remade bot spawns.
    • Remade bot drop area.
    • Fixed seams.
    • Some decoration.
    • Changed the pop files a bit.
    • Fixed point.
    • Added more outputs to point (bomb reset + nav_avoid)
    • Fixed some Z-fighting.
    Hopefully that is all the current issues fixed.

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  9. Carange

    Carange L1: Registered

    Messages:
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    Positive Ratings:
    10
    • Textures
    • Props
    • Some rooves
    • Seams
    • Light Optimisation
    I thought I might need to get beta out before I'm away.

    I made beta in three hours so its a bit rough (alpha-beta I guess).

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