force the player model to perform animation?

Mar 2, 2018
124
4
Is it possible?
I've noticed the dispatch response\effect commands that seem to be close to what I'm looking for?
also I know I could use custom models to make fake animations but if a better solution exists I'd rather use that one.
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
Not possible (until I reveal bonemerging). SetAnimation and SetDefaultAnimation inputs on a prop_dynamic are your only hope, for now.
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
I see.
If I set a custom model can I revert it back via IO or does the player need to kill themselves?

Firing a blank setcustommodel input will remove it. Keep in mind that setcustommodel does not use the animations of the playermodel, its stuck in its ref/t pose
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
conditions 7 and 54 might work, you could try that.