I would like to be able to set up areas which act like a spawnroom in that the intel is dropped at the border (but otherwise not like a spawnroom). I am unsuccessfully using a trigger_multiple with output: OnStartTouch; !activator; dropitem. This works with OnStartTouch; !activator; IgnitePlayer. I suspect that the TFPlayer commands are not the same as the console commands. It would be very nice to find a list of commands that are legal to apply to !activator assuming the activator is a player (googling TFPlayer and tf_player did not yield much).