foray

Discussion in 'Map Factory' started by DearDoctorQ, Jul 17, 2009.

  1. DearDoctorQ

    DearDoctorQ L1: Registered

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    FORAY

    This is my first released map, i have some experience with TF2 mapping, but not much, I know most of the fundementals of hammer from CSS mapping.

    foray is a small, simplistic arena map, outdoors and indoors. Allows up to 32 players (which i don't recommend because of the size!)

    This is a learning experience for me more then anything, but i still want people to enjoin the map, and i would love some player feedback :D

    Help:
    -taking better pictures
    -good way to brighten up the lower, sand part of the map
    -a good way to fit the metal bridge and ledge into the map without looking odd (picture 4)
     
    Last edited: Jul 21, 2009
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

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    If it's your first real map (i'm assuming you have actually done tests in hammer and madelittle things) and it's arena, I would highly suggest making it symmetrical, if only for balance's sake.

    I'm not completely sure from the drawing but it looks like Blu has access to higher ground much quicker than Red does,so make sure you balance that with somecover for red.

    The map does looks itneresting though, i'll be sure to keep an eye out for it
     
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  3. DearDoctorQ

    DearDoctorQ L1: Registered

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    i hate symmetrical maps, thats why i'm not making this symmetrical and if you couldn't tell the blue already starts at an upper level but not all the way at the top, it wouldnt be that hard to just add a second staircase either
     
  4. DearDoctorQ

    DearDoctorQ L1: Registered

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    Alpha 3 available for download!

    Please try it out! I love feedback! :D