For some reason, some of the models wont appear from "prop_static".

Discussion in 'Mapping Questions & Discussion' started by DavidsonVROOM, Jan 10, 2012.

  1. DavidsonVROOM

    DavidsonVROOM L1: Registered

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    Just what the title says. Specifically, I'm having some trouble loading a torch (models/egypt/wall_torch/wall_torch.mdl). It appears in Hammer, but it doesn't appear in-game.

    I've tried some other world models, too (just out of curiosity), and some of the other ones have a similar problem (such as a lamppost appearing in Hammer but not in-game). Sometimes it works just fine, sometimes it doesn't.

    Any ideas as to why this is?

    P.S. Any tips as to how to actually make a torch in Hammer (flame particles and all) would be highly appreciated.

    Thanks in advanced!
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Some props MUST be prop_dynamic to work. If you need to find out, it will have "static" checked in the model browser under the "info" tab.

    It's to do with how they're compiled. Nothing you can do about it, I'm afraid.
     
  3. DavidsonVROOM

    DavidsonVROOM L1: Registered

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    Thanks! The torch is appearing after making it "prop_dynamic"!

    Now to figure out how to put a flame in there... You know how I can do that?
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I believe it is done using an info_particle_system. I however do not know what the particles to put into the field are. You can however look at egypt decompiled, which you can find Here. You can even just copy the particle_system's straight out if you want.
     
  5. Urban

    aa Urban

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  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Oh - I thought egypt was a particle system. My mistake then.
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Well different officialised maps use either, so both are legitimate options.
     
  8. Pocket

    aa Pocket func_croc

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    I'm surprised that Egypt's torches were dynamic. What would they even need to be dynamic for?
     
  9. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Maybe "better" lightning from the flickering and that above?