Okay, within Path_track, I cleary understand that the points are supposed to align, but what if I wanted to have a low ground track with close bonus resources, with an opposite high ground track that is resource scarce, but defended easier. Mostly I figure I can accomplish this through a on [#player quota reached] take low ground (B track), {if} [#player quota] reached, it will take the standard path.
This is just a question on programming logic within hammer, I can work along side any help provided. I just want to make sure my precontext is sound enough to work. Thank you, that is all.
This is just a question on programming logic within hammer, I can work along side any help provided. I just want to make sure my precontext is sound enough to work. Thank you, that is all.