CP Follower 2015-10-01

Vilepickle

  1. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    Follower - cp_follower

    ======================================================

    MAP INFORMATION-

    Title: cp_follower
    Version: Final 1.0
    Filename: cp_follower.bsp
    Created By: David Lohmeyer - VilePickle
    Author Email: vilepickle@gmail.com
    Type: 5-point CP
    Web: http://www.vilepickle.com
    Compile Date: 4/24/09
    Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4 -> Beta 5 -> Beta 6 -> RC1 -> Final 1.0
    Cycle Length Time: Approx 2.5 months with extensive testing

    Description:
    Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well since it is modeled closely after official Valve maps.

    ======================================================

    FINAL 1.0 CHANGEs/FIXES:
    -The steep slopes on each side of CP3 have had 2 rocks added to make their existence more clear (players sometimes got hung up).
    -Small ammo added to lower 2-3 connector area.
    -Small graphical errors fixed.
    -Middle area optimized further.
    -Slightly reduced the size of the sniper room looking out into the CP1 area so snipers weren't quite so powerful while far back in the room.
    -Increased the width of the CP1 platform from the right sniper room so it blocks more of the lower CP1 area when snipers are inside the actual room itself. This should force them to expose themselves more to get better shots.
    -Added a small basketball-themed section to the first spawn areas.
    -Clipped railroad tracks at mid better.
    -Removed a hiding spot at lower mid Cp that could hide a scout for back-caps too easily.
    -Small ammo added to mid on/near CP.
    -Fixed the CP's on the HUD capturing backwards.

    ======================================================

    THANKS TO:

    Inspiration: Stingray, Mercyon
    Playtesting: Stingray
    Mercyon
    Mithun
    Bloodsire
    Gotfrag
    #tf2.gather.us
    #tf2-invite
    TF2F
    BRBU
    Fester's Place
    equinox clan
    FearedGamers

    ======================================================

    INSTALLATION:

    Extract the zip file to
    ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

    Create a server with cp_follower

    The files in materials/VGUI/maps are the server browser map photos. They are not required. They are unable to be packed with the BSP.

    ======================================================
    ©2009 David Lohmeyer.
    All Rights Reserved

    Team Fortress 2 is a registered trademark of Valve Software.
     
    Last edited: Mar 10, 2015
  2. uma plata

    uma plata L6: Sharp Member

    Messages:
    298
    Positive Ratings:
    86
    Great map!

    btw I got a kick out of all the comments on your blog about it being 'too much like Granary/Badlands'
     
  3. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    Played it, it's great fun.

    I'm fine with people taking inspiration and influence from official maps, but I must say I really don't like how much of the map is taken from granary and badlands. At least change it enough to make it not obvious.
     
  4. Wisp

    Wisp L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Yeah, I'm quoted there too... "What are your plans to target the criticisms that this map is too similar to Granary and Badlands? If you do."

    I thought that was a fair question. A lot of people have unfairly been critical of the map and I was curious to hear if you were going to alter the map in any significant way to make these people a little happier.

    You didn't, and that's fine by me. I love the map.
     
  5. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    I obviously didn't put your name in that list just 'cause yours was positive :)

    But it was a good complementary addition to the others, hehe.
     
  6. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    This map was kind of a social experiment for the competitive players too. They keep wanting the next popular comp map, and they pretty much exclusively play Granary and Badlands. I like those maps too, so I wanted something similar that combines good elements from them both. Granted, it does borrow things (several layout elements, albeit heavily tweaked, spacial dimensions), but those are kind of necessary for it to be what a competitive player wants (and they seem to want... Granary and Badlands). There's a lot in the map that isn't familiar, too.

    I'm just sick of competitive players asking for new maps to play 6v6 with when there's a number of good maps that have completely original layouts too. Maybe they'll be happy with a different flavor of their "perfect" maps. Then again, Yukon does the original layout thing pretty good. I'll probably go there when I make another 5-cp.
     
    • Thanks Thanks x 1
  7. drp

    aa drp

    Messages:
    2,254
    Positive Ratings:
    2,555
    who cares what its based off of. if its fun its fun.
     
    • Thanks Thanks x 1
  8. Bonafide

    Bonafide L6: Sharp Member

    Messages:
    314
    Positive Ratings:
    25
    Incorporating the 2 map most popular valve designs into 1 map is a good idea.
     
  9. l3eeron

    l3eeron L8: Fancy Shmancy Member

    Messages:
    594
    Positive Ratings:
    86
    Wow, I can't wait to try this. I like Badlands and Granary.
     
  10. Randdalf

    aa Randdalf

    Messages:
    1,054
    Positive Ratings:
    462
    My only real criticism of it, would be that in some places, it's just far too wide, and too difficult to keep tabs on the enemy team. I'm not sure if it's wider than Granary or not, but it definately feels that way. I'd expect scouts to dominate on this map.
     
  11. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    It is a bit wider at spots, most notably about 7 player lengths around 2-3 connector since the side entrance is much different than Granary's. And the fact that the middle is turned on its side.
     
  12. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

    Messages:
    487
    Positive Ratings:
    127
    I FINALLY FOUND THE NAME OF THIS MAP



    i played on it so long ago
     
  13. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    Everything ages