FNAF Multi-floor A2

The Cupcake is a lie!

  1. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    FNAF Multi-floor - The Cupcake is a lie!

    This is a tower and area just to buck around in..

    Floor 1 - Spawn
    Floor 2 - FNAF 1 Restaurant
    Floor 3 - FNAF 2 Restaurant
    Floor 4 - Roof.

    There is two hidden buttons somewhere that do a surprise... Can you find them all??
     
  2. Vel0city

    aa Vel0city func_fish

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    Well, first off all: this doesn't seam a standard map, so it should go here: https://tf2maps.net/forums/non-standard-maps.83/

    Second off: is that 151 MB file before or after repacking (compressing the map to a lower file size, not packing as in custom assets)? Always repack your map (you can do that easily with this super duper handy tool, just follow the instructions included in the readme) to a smaller file size so people have to spend less time waiting for a map to finish downloading, both from the site and from a server.

    3rd: screenshots please.
     
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  3. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    The map is repacked and all assets are included.

    The original file was 650mb. After repacking, it is now 150mb.

    I'm working on the screenshots.
     
  4. iiboharz

    aa iiboharz Meme Queen

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    650mb...................................................

    how much custom content is in your map?!
     
  5. Vel0city

    aa Vel0city func_fish

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    650MB...

    Did you pack an entire game into your map?
     
  6. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    The custom models, textures, sounds.
     
  7. Diva Dan

    aa Diva Dan hello!

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    Make sure that your cube maps aren't unnecessarily huge or common, and compress the individual sound files so they don't take up so much space
     
  8. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    The minority of the file size is models and their textures
     
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    So what's the majority?
     
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  10. Muddy

    Server Staff Muddy Muddy

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    Pony posters
     
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  11. Vel0city

    aa Vel0city func_fish

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    What, 16MP images?
     
  12. Muddy

    Server Staff Muddy Muddy

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    I'll bet there's a lot of them.
     
  13. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    There isn't ANY pony posters in this map!
     
  14. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I know that source uses 44.1khz. Can I use 22khz instead or will it won't work?
     
  15. Psy

    aa Psy The Imp Queen

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    Okay. So each pony has a 20+ MB texture with each of them inexplicably being 4096 x 4096 in size.

    Everything in the 'vn_mpl' alone comes to a total of 245 MB.

    The whole packed models folder is 444 MB.

    upload_2016-11-14_17-7-40.png
     
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  16. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Does TF2 even support 4k texture resolution?
     
  17. Crowbar

    aa Crowbar perfektoberfest

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    According to Google (Steam Users' Forums, specifically), yes, and according to this map... yes.
    Surprisingly, VDC does not seem to be saying anything specifical except that it's certainly not exceeding 65535 (though the biggest actual power of two before it is 32768):
    [​IMG]
     
  18. RodionJenga

    RodionJenga L5: Dapper Member

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    Guess who's got screenies (again)

    20161115024335_1.jpg
    Deja vu. You know, if you are only working with an inside of a building, you don't need to use a giant skybox cube, assuming your map doesn't leak of course.

    20161115024506_1.jpg
    "Floor 1 - Spawn" Well you spawn here. Two doors to the outside (above) and an elevator (below). That's it.

    20161115024611_1.jpg
    So okay. The elevator works pretty convincingly, with a call button and floor buttons. Getting close to some of the images on the wall produces sound effects. Anyway, the floor buttons are small and melees aren't very accurate, so I ended up on the roof.

    20161115025410_1.jpg 20161115025521_1.jpg
    There are a few models on the roof. The one in the second picture kills you if you walk into it. Also, I should note that the only missing texture I saw in this whole map is used for the eyes of the ponies, unless that's some mapper meta-creepiness.

    20161115025634_1.jpg
    So down to the highest floor. Now i've never played FNAF but i know there are buttons and screens, so seems alright. However, attempts to hit the buttons on the desk revealed something.

    20161115025806_1.jpg
    The desk and chair flew off, leaving the buttons (?) and fan floating in the air. The desk later shattered. So, prop_physics.

    20161115030037_1.jpg 20161115030354_1.jpg
    A large part of the map is rooms with tables and chairs. Of course they're all prop_physics. Some of the tables seemed to not show up.

    20161115030244_1.jpg
    Misaligned textures. Also the walls don't, you know, touch

    20161115030512_1.jpg
    #mildlyinfuriating

    20161115030559_1.jpg
    The second and third floors are both pretty much the same, supposedly they correspond to different games. Both games featured bathrooms aparently. Each floor has two bathrooms, each with stalls with individual func_doors. Props are actually static. 20161115030853_1.jpg
    Upper floor stage room. The tables and chairs still have physics but thankfully nothing else does. 20161115031123_1.jpg
    They bleed, so that's nice

    20161115031938_1.jpg
    The lower floor, with a slightly more elaborate stage room.

    20161115032117_1.jpg
    This door not only clips right through the wall next to it (make it narrower than the wall), but doesn't close all the way anyway. The room beyond it is empty.

    20161115032218_1.jpg
    But, you ask, where is Rainbow Dash? Why, protected by several func_door_rotating's, of course. They seem to run into each other quite a bit.

    20161115032338_1.jpg
    And google tells me this one's name is Sunset Shimmer. This is pretty much all that's creepyish i saw.

    20161115032718_1.jpg
    The buttons labeled "door" and "light" do indeed seem to affect the doors and lights. Sometimes the doors seem to open on approach anyway. Also yes, the lights flicker.

    20161115032950_1.jpg
    There's also a kitchen on this floor. More prop_physics!

    So anyway,

    1) Exactly how many prop_physics are in this map? You can find this in the entity report. Until i hear otherwise I'm guessing 200

    2) Probably relating to the first question, I almost constantly got single digit fps on this unless I faced completely away from the map. It's not like i get 200fps in standard tf2, but this was MUCH worse than I've ever had. Source doesn't do physics well, I can only imagine what would happen with two players.
     
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  19. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Thank you for telling me about the bugs... Looks like I've got a few things to fix.

    re:the missing eye texture:

    That happened during repacking. All textures are there.
     
  20. Three Million

    Three Million L5: Dapper Member

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    Wait isn't this the map you "abandoned" and wanted someone else to continue? It looks a lot like the one I adopted from you back in this thread
     
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