floating

SCi-Fi

L1: Registered
Dec 27, 2009
3
0
is there anyway of making something that is able to float on the water of a TF2 map?

If so how??
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Create a brush model of what you want (if the physics model does not exist), make it a single func_physbox, and put it to be quite light/very bouyant.
 

SCi-Fi

L1: Registered
Dec 27, 2009
3
0
thx tapp for that it works a treat :D, but i should of been more explicit it needs to tip up slightly when stood on like a ice float, if you know what i mean!!
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
I kinda know what you mean, but I'm not sure how one would to it. You could put in a physconstraint that holds the middle in place, as if the whole thing were dangling from a string
 

SCi-Fi

L1: Registered
Dec 27, 2009
3
0
cheers tapp but i dropped the ice floating idea but while playing with func side, i found another idea which is better :D and is alot more devious hahaha..