Discussion in 'Mapping Questions & Discussion' started by SCi-Fi, Dec 27, 2009.
is there anyway of making something that is able to float on the water of a TF2 map?
If so how??
Create a brush model of what you want (if the physics model does not exist), make it a single func_physbox, and put it to be quite light/very bouyant.
thx tapp for that it works a treat , but i should of been more explicit it needs to tip up slightly when stood on like a ice float, if you know what i mean!!
I kinda know what you mean, but I'm not sure how one would to it. You could put in a physconstraint that holds the middle in place, as if the whole thing were dangling from a string
cheers tapp but i dropped the ice floating idea but while playing with func side, i found another idea which is better and is alot more devious hahaha..
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