floating

Discussion in 'Mapping Questions & Discussion' started by SCi-Fi, Dec 27, 2009.

  1. SCi-Fi

    SCi-Fi L1: Registered

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    is there anyway of making something that is able to float on the water of a TF2 map?

    If so how??
     
  2. Tapp

    Tapp L10: Glamorous Member

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    Create a brush model of what you want (if the physics model does not exist), make it a single func_physbox, and put it to be quite light/very bouyant.
     
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  3. SCi-Fi

    SCi-Fi L1: Registered

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    thx tapp for that it works a treat :D, but i should of been more explicit it needs to tip up slightly when stood on like a ice float, if you know what i mean!!
     
  4. Tapp

    Tapp L10: Glamorous Member

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    I kinda know what you mean, but I'm not sure how one would to it. You could put in a physconstraint that holds the middle in place, as if the whole thing were dangling from a string
     
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  5. SCi-Fi

    SCi-Fi L1: Registered

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    cheers tapp but i dropped the ice floating idea but while playing with func side, i found another idea which is better :D and is alot more devious hahaha..