as my ridiculously titled thread would go on to say, there are 3 main errors that have been bothering the ever living hell out of me. First: I've had this problem for a while, it's only during HDR that it appears, There is a brush that looks normal in hammer but in-game jettsions out of the side of the building Here is a picture The Second: picture I'm going to show you has several things wrong with it. The First thing wrong with it is that is that the payload is floating ...and backwards; this I can fix if I haven't already. The second thing you'd probably notice is that It's past the red CP but hasn't captured it. The third thing you might notice is it only shows a single CP on the HUD, I have 3 on the map. The Fourth thing you might notice is that the timer only has a couple of seconds left, I think I tried setting it up as the setup timer, but what happened was that the BLU ended up spawning in the RED spawn and since it was the red spawn, the door wouldn't open. Unfortunately this forum has a character limit so I can't post my compile log. If there are any other problems you can spot please tell me. Also for the other problems, just tell me what entities to work with.