Flatland

Discussion in 'Map Factory' started by martijntje, Nov 24, 2009.

  1. martijntje

    martijntje L8: Fancy Shmancy Member

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    Okay, dont freak out, this is not a troll map. It actually is a new gamemode. It is kind of a in-game map editor. This is far from finished, but I thought it might be nice to release a early version already.

    The name of this gamemode is "enlightenment" for now, prefix e_ (as in editor)
    All screenshots are actual ingame screenshots

    The map is quite bland, on purpose, not only for performace reasons, (performace is fine), but mostly because the source engine crashes when there are more than 2048 dynamic entities, when you load up this map it already has more than 800 dynamic entities.

    When you load yoru map it looks like this
    [​IMG]
    a lot of red and green boxes, wich are used to spawn walls.
    shoot at the green box to spawn the wall and shoot at the red box to remove it again. some boxes spawn ceilings, there is a simple pattern in it, you can figure it out
    [​IMG]
    Automaticly another will is made on the other side, making the map automaticly symmetrical
    [​IMG]

    This map comes with a script, wich can be used by typing "exec e" in the console, this will automaticly set sv_cheats to 1 if you are admin (wich is required for nearly all script commands). beware that the current version rebinds the keys 6,7,8,9,0,F1,F2,F3,F4,F5.

    once loaded, press F1 through F5 to acces all 5 menus, and then press 6 through 0 to select.
    for instance press F2 then 6 to spawn a working control point (only one per map). note that capturing the control point does not end the game and you can reset the owner by respawning the control point.
    [​IMG]

    when moving or deleting a prop, select it first, you know when it is selected, when it is colored green. Also removing a prop cannot be undone and you can use it on other things than props, so be careful. (You can remove bots :D)

    It allows for quite some creativity, have fun
    [​IMG]

    This script can partially be used in other maps as long as the server has sv_cheats set to 1. servers running tr_walkway have sv_cheats set to 1. However, you can really annoy other players if you wish to. (like teleporting them all the time)

    for those of you to lazy to download everything, here are the things you can do with the script
    Code:
    F1: Spawn menu (props are spawn under the crosshair)
    -spawn a crate (works in other maps)
    -spawn a truck (from hydro)  (works in other maps)
    -spawn a container (from granary)  (works in other maps)
    -spawn stairs (the portable stairs)  (works in other maps)
    -spawn a random prop (cycles through a list)  (works in other maps)
    F2: Prop menu
    -Rotate a prop (by 45 degrees)  (works in other maps)
    -Select a prop  (works in other maps)
    -Deselect a prop  (works in other maps)
    -Move selected (teleports selected to croshair)  (works in other maps)
    -Delete selected  (works in other maps)
    F3: Game menu
    -Spawn a control point (capturing does not end the game, you can reset by spawning it again)
    -spawn a blu flag (wont show up in hud until spawned)
    -spawn a red flag (wont show up in hud until spawned)
    -spawn a blu resupply locker
    -spawn a red resupply locker
    F4: Misc menu
    -Ignore warnings (Does not warn you after you have spawned 1000 props)
    -Spawn ragdolls (spawns a red ragdoll of every class) (works in other maps)
    -Noclip (you know what noclip is right?) (works in other maps)
    -Heal everybody (including yourself) (works in other maps)
    -Remove all lethal weapons (weapons are returned on visiting a resupply locker, edit weapon.cfg to remove other weapons) (works in other maps)
    F5: Build menu
    -Move buttons (green and red boxes) out of map
    -Bring back the buttons
    -Disable all walls
    -disable all ceilings
    -enable all walls+ceilings
    
    menus F1,F2 and F4 work in other maps
     
    Last edited: Nov 24, 2009
  2. Engineer

    aa Engineer

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    Garry's Fortress
    Mini Edition

    Actually i think that this is a really fun idea. Well its not for casual gameplay but for fooling around.I like it :)
     
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  3. Kraftwerk

    Kraftwerk L2: Junior Member

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    I had an idea like this to simmulate "Minecraft" in TF2 with func_breakable. Now that you've made this, try that too :D
     
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  4. martijntje

    martijntje L8: Fancy Shmancy Member

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    I actually thought of that :D , there are even "fun" commands like removing all weapons that can kill (leaving you with bonk, sandwich and that kind of things) and spawning ragdolls


    It could be done, but source engine has limits, I would love to make a bigger map and make it more like that.
    http://forums.tf2maps.net/showthread.php?t=3924
     
  5. Washipato

    Washipato L3: Member

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    Nice, very interesting
     
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  6. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Cool although wouldn't it require some kind-of plugin?
     
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  7. martijntje

    martijntje L8: Fancy Shmancy Member

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    No it does not, that is the beauty of it, plug and play
     
  8. Moose

    Moose L6: Sharp Member

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    Oh lord, I remember something very similar for HL2DM, except that it only spawned props, not walls. Even had the same button system. Still looks pretty cool though.
     
  9. Nutomic

    Nutomic L11: Posh Member

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    Its pretty much the same for buttons and walls ;)

    Will this be in a gameday?
     
  10. martijntje

    martijntje L8: Fancy Shmancy Member

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    No, this map is not ment for normal gameplay. Gameday is mostly for testing wether your layout/ ammo-health placement is good enough. Those things dont matter at all for this map so it would be kind of a waste of gameday time. plus it requires sv_cheats to be set to 1, wich I doubt is something you want on a public server. (you can do a lot of evil things when sv_cheats is set to 1)
     
  11. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Nice lil' System! I can't imagine it being used for anything too serious, can things made on this map be saved somehow?
     
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  12. martijntje

    martijntje L8: Fancy Shmancy Member

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    Thank you.

    No, in the current state you cannot save your progress, but it is something I am trying to figure out. I would like that to work without plugins, but I am afraid there is no other way. Time for me to go beg on the sourcemod forums.
     
  13. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    sounds fun :D
     
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  14. OlafK

    OlafK L2: Junior Member

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    OMG this is epic :woot:
     
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