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Flat

Discussion in 'Map Factory' started by tehn, Dec 4, 2009.

  1. tehn

    tehn L2: Junior Member

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    Flat [CTF]

    alright guys, I am mapping for Tf2 World Server Rotation Project

    It sparked my eye and thought I go for it, so my other is on a hold or is on a short leash for releases.

    I know CTF isn't the biggest and bad-ass game type but hopefully this map puts an edge to it, if not eh FML. But i'm doing this for an over all experience and fun.
     
    Last edited: Feb 24, 2010
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    From what I cal tell by looking at the screnshots, most of the rooms look the same; even though it's an alpha, you should still add signs that point you to the Intel. Also, remove the CP base from under the briefcase, it's a bit confusing :/ But other than that it looks cool; remember to add lots of lights outside!
     
    • Thanks Thanks x 1
  3. tehn

    tehn L2: Junior Member

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    well just for the flag I put a control point there so it's not just a plain ground, in terms I've put up signs for the intel in the version I am working on now, also I got the lights up for a clear view of the outside. Alright thanks hopefully i'll release a3 here soon
     
  4. tehn

    tehn L2: Junior Member

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    hopefully it looks better
     
  5. Martham112

    Martham112 L2: Junior Member

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    It looks much better now!

    I feel that the screenshots don't show off the map as well as they could though. I advise you go through a couple more times and take some more shots.

    I'm not sure if it's been changed since a2, but the route that goes upstairs doesn't have a route to the flag. Sure, you can drop down, but it's not obvious that you should. I think you should add something to make it more obvious to do that.

    I can't really say much more without a playtest though.
     
    • Thanks Thanks x 1
  6. tehn

    tehn L2: Junior Member

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    I could actually bring a route into the intel room, creating three ways instead of two. I think it would bring a more diverse game play structure on capping the intel (which I'm trying to go for)
     
  7. tehn

    tehn L2: Junior Member

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    Added a passage to the intel from top.
    [​IMG]

    Added a balcony and a ramp for the health.
    [​IMG]

    Hopefully I can get this up on game day with a4 since I think a4 is cleaner then a3 for game play
     
    Last edited: Dec 9, 2009
  8. tehn

    tehn L2: Junior Member

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    bump
    a4 is up for download
     
  9. tehn

    tehn L2: Junior Member

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    alright guys sorry for the long delay on updating the map, I have updated it because the spawn doors were built wrong and the opposite team could get into spawn when the had opened so I fixed that. At the moment it's been in testing by fellow friends within vent.

    Happy holidays and I should have a5 here real soon.

    Dennis
     
  10. tehn

    tehn L2: Junior Member

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    it's been a long one. I fixed something so simple and it took forever to release :O

    though hope everyone had happy holidays, I did but kept me busy at the max, why this came out so late.
     
  11. tehn

    tehn L2: Junior Member

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    bump. A6
     
  12. tehn

    tehn L2: Junior Member

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    hits beta.
    woo
     
  13. tehn

    tehn L2: Junior Member

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    will get new pictures up.
     
  14. tehn

    tehn L2: Junior Member

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