KotH Flashroom Beta 2

Small storage area.

  1. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Flashroom - One big colourful room of pure fun!

    simple map created in 2 days by a 13 year old. This map has:

    -A sniper spot/ Hight advantage
    -One simple big room
    -Fair amount of ammo and health packs
    -
     
  2. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    This update makes the much needed 2nd exit for both spawns. The second exit corridor currently has developer textures that have the colour of your team. Next update will include:

    -Some bug fixes
    -2nd exit textures
    -Exploit removal (If any)
    -And much more

    Read the rest of this update entry...
     
  3. Da Spud Lord

    aa Da Spud Lord The smartest potato you'll never eat

    Messages:
    520
    Positive Ratings:
    380
    Add some lighting so your map isn't coated in ugly fullbright. Adding a sky to your map and a light_environment entity can simplify the lighting process greatly. Also, your map is very open- add buildings, walls, props, and other obstacles to make it more interesting and allow combat within most class' range. Remember, combat in TF2 is mostly close to mid-range. Your map should reflect that. Also also, from looking at your cap point I can tell you don't have cubemaps. Add at least one env_cubemap entity to your map and then follow the steps to build cubemaps. That ugly purple checkerboard on your cap point will be replaced with a nice, shiny reflection of your map.
     
    Last edited: Aug 27, 2017
  4. McLovin

    McLovin L1: Registered

    Messages:
    37
    Positive Ratings:
    51
    What he said ^
    [​IMG]
    This spawnroom is WAAYYYY too tall. Soldiers don't usually rocket jump in spawn, so you can lower this ceiling height.
    [​IMG]
    Spawn room is super close to the point.
    [​IMG]
    Speaking of the point, there is nothing to indicate when I am capping it unless I am standing on it.

    Your map is extremely small. Try expanding it larger using the Viaduct Formula™:
    View: https://youtu.be/7cZhJF4P2vI?t=6m28s


    Also, hey! It's good to see a young mapper in the community! :) Everyone else here is old, saggy, and sad.
     
  5. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Thanks you! I will release Alpha 3 with these fixes and improvements :)
     
  6. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
  7. trbz_

    trbz_ L1: Registered

    Messages:
    34
    Positive Ratings:
    14
    I...
    but why?
     
  8. Kobolite

    Kobolite L7: Fancy Member

    Messages:
    438
    Positive Ratings:
    269
    what do you mean with this?
     
  9. Da Spud Lord

    aa Da Spud Lord The smartest potato you'll never eat

    Messages:
    520
    Positive Ratings:
    380
    This doesn't remotely help the mapper at all.
     
    • Agree Agree x 2
  10. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    I want to thank you all for helping me with my first map. All of you are wonderful people and I hope to see more of you in the future :)
     
  11. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Hello

    These are the new features and fixes:

    -New textures to replace the old repetative ones
    -Control point now works
    -Larger area
    -More props to fill that area

    Known bugs:

    -Only works in full Bright (Working on fix)
    -Bots on this map cause the game to close (Unable to fix without a nav mesh)

    Read the rest of this update entry...
     
  12. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Things I have yet to do:

    -Make the map larger and more complex
    -Add more props to the spawn rooms
    -Changing the name of the map (Please help suggest names below)
    -Adding a theme
    -Fixing textures
    -Adding more ammo and health packs
     
  13. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Just a quick new version.

    More detail
    Added stairs to the control point rather than the bad ramp
    Added a full health pack and full ammo pack (Bottom floor)
    Made the spawn rooms smaller

    Read the rest of this update entry...
     
  14. Pocket

    aa Pocket func_croc

    Messages:
    4,477
    Positive Ratings:
    2,205
    Can you please stop releasing stuff until you have lighting? Nobody's going to bother playing your map or even looking at it before then.
     
    • Agree Agree x 1
  15. Lazy Developer

    Lazy Developer L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    Ok, Let me mention this. I cannot get lighting to work atm. If you read what I have previously said "Only works in full Bright (Working on fix)". I am working on it. Just please at least phrase what you say better. It just seemed rude what you said.
     
  16. radarhead

    aa radarhead Hands out ratings like cheap cigars

    Messages:
    1,002
    Positive Ratings:
    533
    I'm curious what you mean by light not working. Are you getting console errors when you try to add light entities?