Flashing Control Point color

Discussion in 'Mapping Questions & Discussion' started by Three Million, Sep 1, 2015.

  1. Three Million

    Three Million L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    65
    I found a map where the Control Point flashed from Red to Blue, heres a gif of it. I would like to use it in my map but have been unable to figure out how to make it. Any ideas?

    Also I would like to figure out how to use the obj_sentrygun and parent it to something so it just sits there and spins in circles, not shooting at anyone.
     
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,742
    use a logic_timer and have it refire rate at 1second ish.

    then "OnTimer"send the control point model the input "skin" with the parameter override of 0 or 1 (or maybe 1 and 2? I'm not sure if it uses 0 for neutral) then "OnTimer" send the control point the input of "skin" with the opposite number on a delay of 0.5x whatever you set the refire rate to be.
     
  3. Three Million

    Three Million L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    65
    And to think I was going to use some trigger_multiple hackery, like throw a bunch of inputs at it and see what happens :engiemeh:


    Also would there be a way to spawn a senty so it just sits and continuously spins in circles? I have a static sentry prop spawned but not sure what tool to parent it to.
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,003
    Positive Ratings:
    1,155
  5. Three Million

    Three Million L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    65
    How do you parent the momentary_rot_button to the sentry object though? When I set the outputs they do nothing.
     
  6. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    907
    Positive Ratings:
    1,467
    you want a prop_dynamic for the sentry if you want it to be able to move. Just set the parent field in the prop to the name of the momentary_rot_button.
     
  7. Three Million

    Three Million L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    65
    I tried that, still doesn't spin.

    The momentary_rot_button trick I think is more for user input of a valve, like this video here. I am looking for something that spins regardless of user I/O. I have tried func_rotating but that doesnt work at all.
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,033
    Positive Ratings:
    3,980
    func_rotating is broken. You can use the button or func_door_rotating I think. You just need to use a logic_auto and set it to rotate like 99999999 times or something.