flash

Discussion in 'Map Factory' started by Seba, Jan 19, 2010.

  1. Seba

    aa Seba DR. BIG FUCKER, PHD

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    ctf_flash
    A TF2 map by Sebastian "Seba" Grus

    A small CTF map aimed at reducing spawncamping while enabling each team to successfully attack and defend the flags.

    Currently on hiatus while I work on Advection and Capricorn.
     
    Last edited: Aug 19, 2010
  2. SlayerBlitz

    SlayerBlitz L3: Member

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    Alpine for the win. How big of windows? Like massive windows go around the entire center room which would be amazing or just like 3 or 4 scattered around?
     
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Windows hueg liek xbax.
     
  4. Lancey

    aa Lancey Currently On: ?????

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    First off, good game. It played sorta well, however, the spawns were very campable and it was pretty necessary considering the long sightlines to the intelligence (as Flame proved more than once.) Once a team was at the intelligence it was also pretty difficult to get them off. Everything felt good, it just needs some breaks in the sightlines.
     
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  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Ok, I'll try to break that up a bit. I got kinda lazy while doing the intel hall, so that's what came out :/
    Thanks for playing
     
  6. owly-oop

    aa owly-oop im birb

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    Middle is not fun to fight on. You're either on the bottom fighting around an obnoxious circle thing or you're uptop trying to shoot at people and vice versa but do little damage because you're freakin far away

    Only 1 out of the 3 paths do not pass a spawn. Way too easy to spawncamp, if you're not a dick then you will get flanked from behind because someone spawned

    The whole map in general is extremely flat and not fun to fight on

    SNIPERS SNIPERS SNIPERS. If running 2 snipers in a 6v6 is an EFFECTIVE STRAGETY, YOUR MAP IS TOO OPEN. There's nothing you can do, you can only hope the sniper misses.

    The intel room could use something. Try something with a vertical thingy that's like a column, it could do something. I don't know.
     
  7. Dark

    Dark L4: Comfortable Member

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    needs more cover around the Intel and in mid, snipers were bringing the pain.
    spawn camping was a problem and some how needs to prevented, maybe an exit to the mid.
    Also make it bigger, and maybe add touch return
     
  8. Ravidge

    aa Ravidge Grand Vizier

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    The layout is a good start, but it's a bit too basic.
    The intel room is way too big and the team that can push up and hold in the enemy intelspawn will cycle cap without much trouble.

    The returntimer is much too long for such a small map.

    The attack options were either: past spawn or straight to intel. Get the spawn away from the paths, somehow. Or add more attack routes.

    Long sightlines lead to sniping oppertunities, might want to cut them down on the entire map, worst is the one on the second floor you can actually zoom in on a respawn door exit.

    The game was really fast though, but one sided. If you can keep the matchtempo but even the chances of winning a bit/increase chance of comeback. It could work out nicely.
     
  9. Lancey

    aa Lancey Currently On: ?????

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    Additionally, respawn times became immense later in the game.
     
  10. Radaka

    Radaka L7: Fancy Member

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    -Make mid more interesting
    -Make upper ring at mid easier to access
    -Try to eliminate spawncamping
    -Decrease spawntimes
    -Choose better locations for pickups
    -Add cover

    Overall fun map, just basic.
     
  11. honorum646

    honorum646 L6: Sharp Member

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    Erm, I don't think this map would work well in a swamp.. >.<
    Personally I'd go for Desert or Alpine. It would look like some sort of research lab.

    Also, I support the "add cover" part. And maybe a secondary exit from spawn if it is too easy to camp. (I haven't looked in the map yet).
     
  12. Grim Tuesday

    aa Grim Tuesday

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    That looks like a dynamite mid: Simplicity is best!
    I spent about 3 hours thinking up my mid, only to make it a combo ofcontainers piled on top of each other.
     
  13. Lancey

    aa Lancey Currently On: ?????

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    It's not a dynamite mid though.