CP Flare A1b

3-point A/D on a tropical island hiding a secret lair.

  1. Paper_

    aa Paper_

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    Positive Ratings:
    156
    Flare - 3-point A/D on a tropical island hiding a secret lair.

    Had a cool idea for an A/D with some dynamic elements, and then it exploded into this. The main gimmick of the map is a large hangar door near Point B that opens in two stages:

    Before any points are capped, there are two sets of gates, and Outer Gate and an Inner Gate. The Outer Gate is an opaque "no-entry" door that is completely solid, and the Inner Gate is a mesh gate that can be shot through, but not walked through.
    When A is capped, the Outer Gate opens, and when B is capped, the Inner Gate opens. There are also some forward spawn and minor dynamic door shenanigans that happen in the map as well, but the Gates are the most major element.

    Otherwise, it is a completely standard single-stage A/D.

    Screenshots:
     
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  2. Narpas

    aa Narpas Takes way to long to make and update maps

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    Took a look around the map, and it's pretty good! I couldn't really find much to critique without actually playtesting it, but here are a couple of my observations: I feel like the full heath pack around B might be a bit much, especially in an area that will probably see a lot of combat; Red's final spawn might be missing respawnroomvisualizers (it's hard to tell); all of the capture zones feel a bit too short, especially A, which I feel should take up the entire arch; a single sentry placed on the shipping container at last can pretty much cover all 3 entrances pretty well--I think adding another flank route or adding some cover to the upper path would help a lot; the last point feels pretty small, especially for what it is--if it had a deathpit surrounding it like mountainlab/manor I feel that would make a bit more sense; and lastly, I feel like it might be easy for red to flank behind blue while defending last through the route with the doors that open after A and B are capped. Other than those, it looks great! I can't wait to see how it plays
     
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  3. Paper_

    aa Paper_

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    -Fixed missing respawn visualizers on Red's last spawn
    -Added more cover to last
    -Made the door with the "this door opens when A is capped" sign have a one-way gate behind it in favor of BLU.

    Read the rest of this update entry...
     
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  4. Paper_

    aa Paper_

    Messages:
    292
    Positive Ratings:
    156