Flag Runner

Discussion in 'Map Factory' started by XkillerturtleX, Nov 29, 2009.

  1. XkillerturtleX

    XkillerturtleX L1: Registered

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    To start timer on koth you have to take your team flag to Control Point, then the time will start, if your team caps the flag will not come back until the other team caps, your goal is to keep them from geting there flag to the control point. Timers are set at 3 mins, so get the flag up there fast as you can.
    I got to give thanks to all the help i got from the forums page thank every one.
    PS: im need some more help with the rain in the level.
     
    Last edited: Dec 19, 2009
  2. XkillerturtleX

    XkillerturtleX L1: Registered

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    sorry forgot to add player clip on stairs on red side, in the next up date i will get it on there as soon i can, but i hope you all like it, i had a blust making it but need some idea on how i can make it even better, i played tested it with about 10 players so far and it all run very smoothly so get out there and get the flag moving, you only have 3 minus to do so.
     
  3. strangemodule

    strangemodule L5: Dapper Member

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    That's some trippy layout.
     
  4. absurdistof

    aa absurdistof

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    Not rreally seeing the tf2 theme here, interesting gametype too, and could we have an overview picture for layout purposes?
     
  5. XkillerturtleX

    XkillerturtleX L1: Registered

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    No problem uploading overview pic know, so what you thank i need to add to make it more tf2 looking.
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Work on the textures, they could be upgraded a bit (like the ground texture should be bigger). Also, did you buildcubemaps? I noticed your 'Control Point' signs have the checkerboard texture.
     
    • Thanks Thanks x 1
  7. XkillerturtleX

    XkillerturtleX L1: Registered

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    working on the cube maps it will come out on next update, ok im will tr to add more details to it and fix more texures, what you thank on game play.
    Next update date, will have more details on texures, sawing ground together make more relistic looking, working on rain too so you can see it in all parts of the map.
     
    Last edited: Dec 3, 2009
  8. XkillerturtleX

    XkillerturtleX L1: Registered

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    Got the rain working great cant what to get A10 on here for you guys
     
    Last edited: Dec 3, 2009
  9. XkillerturtleX

    XkillerturtleX L1: Registered

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    testing map out on tecu server any one up to play
    IP of server is 207.210.254.99:27015
     
  10. XkillerturtleX

    XkillerturtleX L1: Registered

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    new update on map a10a, tring to get on gameday saturday.
     
    Last edited: Dec 3, 2009
  11. Ten19

    Ten19 L2: Junior Member

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    Spawn camping is entirely too easy with the current setup, considering that the opposing team can open the enemy's resupply doors. There also needs to be better signage pointing to where the intel is, as well as a better notification that the point was captured (maybe a job for Announcer).
     
    • Thanks Thanks x 1
  12. XkillerturtleX

    XkillerturtleX L1: Registered

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    thanks i will work on that and get that fixed, hows the game play so far
     
  13. XkillerturtleX

    XkillerturtleX L1: Registered

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    thanks to everyone

    i been looking over the demo from game day and found some things that need fixed one is the enginer problem, it to easy to spwan camp, need to fix doors on spwan rooms, also im needing to add a message to tell everyone what you have to do to cap,
    Im all so thanking on changeing middle point what you thank im thank on making point a cyrcle building and the point is on second level not on top of building, do you thank it will help out on makeing it harder to diff or is it good how it is.
     
    Last edited: Dec 7, 2009
  14. XkillerturtleX

    XkillerturtleX L1: Registered

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    A11 - add the download file tomorrow have problems up loading, A11 version- remade middle point made bigger, changed intel to tool boxs to try to make it more understanding i hope, add more signs to map to show were intel is and were control point is, changed texures on buildings to try to get to fit map better, fixed spawn room being open by other team, fixed aumo crates, fixed rain some more i thank it all working better know, fix sky box so you cant fly out of the map, more too come trying to get cube map working that also is coming,,,,....