(FIXED) Overlay appears half-black in-game

Discussion in 'Mapping Questions & Discussion' started by ITstumbler, Jun 17, 2017.

  1. ITstumbler

    ITstumbler L2: Junior Member

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    Kinda hard to explain, so here's the screenshots of it:
    20170617173916_1.jpg 20170617173936_1.jpg
    The first picture is an overlay placed on 3 displacements , while the second is placed on 2. The black part only consists on one brush face but the overlay on that brush face isn't fully black, it's half-black.

    I tried Smoothing groups, cubemaps, cubemaps assigned on brush faces, additional lighting, but none seemed to work.

    So... any help on removing the black parts? Please?
     
  2. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    Is the origin of your world located within a brush face? I've had similar problems with brush faces appearing completely dark, and the problem was alleviated when I shifted the world so that the origin wasn't in a brush face.
     
  3. ITstumbler

    ITstumbler L2: Junior Member

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    The 0, 0, 0 point is far away from that brush face.
     
  4. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    I mean making sure the origin is outside of any brush.
     
  5. ITstumbler

    ITstumbler L2: Junior Member

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    Seemed to be a problem with displacements being too long. Tried splitting them and it works.