Fixed MDL Decompiler

Discussion in 'Mapping Questions & Discussion' started by Hooch, Aug 13, 2011.

  1. Hooch

    Hooch L1: Registered

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    (I don't know if this is right category for this thread)

    Hello.
    I want to present you fixed version of Cannonfodder's MDL Decompiler.

    Bugs fixed in my version:
    No more "IDST0" to "IDST," changing.
    Longer file name boxes.
    No more AppId blablabla error.
    Accepts mdl files from TF2 and L4D2 without any manual edits needed.

    Have fun.

    Downlad link
     
    • Thanks Thanks x 2
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Wow that's sweet. And you did this all by yourself?
     
  3. Hooch

    Hooch L1: Registered

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    It took me about 9 hours of reversing in OllyDbg to make it working.
     
  4. Terr

    aa Terr Cranky Coder

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    Re: MDL Decompiler:

    "Mod tool peoples!"
    "Y U NO MAEK OPEN SAUCE!?"
     
  5. Hooch

    Hooch L1: Registered

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    What do you mean?
     
  6. HellJumper

    aa HellJumper

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    Great concept, but the design is very invasive. The window is larger than it needs to be, and the design / logo are just ... overbearing. :/ Thanks for making this, but I'm going to stick to the default one as it's working perfectly fine.
     
    Last edited: Aug 15, 2011
  7. Hooch

    Hooch L1: Registered

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    It's your choice.

    BTW. Window is bigger so that you can see full path to file.
     
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  8. Terr

    aa Terr Cranky Coder

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    Just grousing that Cannonfodder didn't open-source the tools so that they can be fixed "properly" as game engines change, etc.

    So instead folks have to use things like OllyDbg to fix very minor bugs.
     
  9. Hooch

    Hooch L1: Registered

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    Uff.
    English is not my primary language and I fought that you are ragging on me :)

    Btw.
    I'll sent email to him and ask for source.
     
  10. Terr

    aa Terr Cranky Coder

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