I am working on my first map right now, a small ctf thing and I am not yet finished/satisfied with the layout. Now I am fairly new to mapping and I just found out I have a bajillion leaks. How would you go about it? employ the knowledge gained on the first map and rebuild something from scratch? maybe even a similar layout, but with constantly staying on the grid, NEVER resizing more than one block if that means that wall thicknesses get skewed, etc. etc. or would you just try to fix it? by checking the pointfile and just doing quick compiles after every leak fixed? I can't really decide, right now i fixed a couple and then just skyboxed everything in so i can see what the lighting would look like for a change. But of course I can't put that off for ever, unless I want a horribly optimised map in the end with endless compiletimes. I'd like to hear your insight!