Fix my TOW entity setup?

Discussion in 'Request Area' started by KubeKing, Jul 27, 2015.

  1. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    I'm being super dumb, and I'm looking for someone to look over this entity setup (sorry, it's Mediafire!) for 3-point Tug-O-War to help fix a problem. Red cart acts as it should, but Blu cart won't move past its initial position.

    Here's the original TOW prefab, made by Icarus.

    Probably a simple fix and I'm just looking over something simple. Thanks in advance, I'll be linking to this thread if I use this setup in a map.

    -Kube

    Edit: Also, is it possible to make proper, mirror-able rollback zones in TOW? The way the path_tracks are set up would suggest it's not.
     
    Last edited: Jul 27, 2015
  2. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    The Kube King rules with an iron fist bump.
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    that setup is outdated as well. if you want the latest and greatest, you need to have a look at the latest version of plr_dogbread. http://forums.tf2maps.net/downloads.php?do=file&id=4947

    feel free to decompile I don't mind. the rollbacks are not 100% functionnal however, I'd avoid using them as they pretty much have to be done by hand anyways. but yeah... I should release an updated prefab.
     
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  6. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    I'm going to look into plr_dogbread tomorrow (EST). It turns out that Icarus' prefab itself is broken from the initial setup, and that I'm not causing the problem through my tinkering. It's probably about 6 years old, so it might've become broken in a later update. However, pl_waste, which uses the setup, is functional still, soidunno.

    I want to release this map tomorrow- this is pretty much the only hurdle left to jump.

    BTW, here are some screens of the map. It takes a very different approach to TOW than pl_effigy, so we'll see how it plays.
     
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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  8. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    I decompiled the map using VMEX, and I got this error when I opened the .vmf in Hammer:

    File [FILEPATH OF .vmf], line 243136: unexpected end of file

    This is usually a sign of a corrupted .vmf, but I don't understand how a decompiled .bsp would be corrupted like this, even after redownloading and redecompiling. Thanks anyways, I'll be continuing to work on finding a solution.
     
  9. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    Egan recommended I use BSPSource for decompiling. I used it, and no errors! Woot!

    I'm going to redirect all further posts towards this thread to the more general thread here.