KotH fission

Discussion in 'Map Factory' started by Plushypie, Nov 11, 2013.

  1. Plushypie

    Plushypie L1: Registered

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    King of the Hill map. Been in development on and off for way too long now, I'll finish it someday though. Promise.
     
    Last edited: Aug 14, 2014
  2. Egan

    aa Egan

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  3. Plushypie

    Plushypie L1: Registered

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    Wow, this is really cool! I really wasn't expecting to get that much feedback immediately, not to mention actually having the map be played! I feel really grateful for this, and I fully intend to take this criticism to heart and improve it as much as I can. After all, I'm far too attached to this little piece of work by now to let it go. :)

    I'm looking forward to watching the demo and seeing how the map was played, hopefully I can come out with something a lot better in a bit of time. Thanks. :)
     
  4. Plushypie

    Plushypie L1: Registered

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    Updated to a2.

    Changelog
    ----------------------------
    -Removed player clips from top of slanted roofs next to point
    -Fixed nodraw wall
    -Increased water texture scale
    -Fixed areaportals around doorframes
    -Set cp_well doors to use their proper animation sequence
    -Fixed capture area resetting and lagging HUD
    -Revamped capture point area
    -Redid area outside of spawn and removed the deathpit
    -Fixed displacement seams
    -Now with more signs!
    -Removed a bunch of side routes
    -Improved performance/optimization
    -Detailin' all around
    -Bunch of other things I probably forgot
     
  5. radarhead

    aa radarhead Level 20 "Mapper"

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    This map is looking wonderful so far!
     
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  6. Grizzly Berry

    aa Grizzly Berry

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    Imp'd your map today. I really liked it, left some feedback. However, there were a few things I didn't mention. The really tall pillars around mid are a bit...odd. Strange shape, and they don't seem to serve much purpose. Also the crates you have to jump on to get to the top capture zone are a little tedious, however that may be what you wanted. Might just be me being impatient :p Really liked it though!
     
  7. Plushypie

    Plushypie L1: Registered

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    Thank you! Gonna go through all of the feedback today or tomorrow and see what I can improve on the map. I'm really glad that people enjoyed playing it. :)

    The tall pillars are sort of a relic from the first version of the map, I suppose - I had them there to block out a nasty sightline that would've formed otherwise. Think it's probably safe to remove them now, though. As for the crates, I'm not sure abou them. Might be good that it's a bit difficult to get up in the first place, otherwise everyone's gonna end up jumping up there. :p
     
  8. Plushypie

    Plushypie L1: Registered

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    Map updated!

    Howdy y'all,

    Just updated the map to what I'm going to call Beta 1. It looks more like a beta than an alpha, so I'm going to call it that. Just 'cause.

    Anyway, I've made a whole host of changes from the previous version - really far too many to list, but most importantly, yes, the most important thing of all that's changed, is that the sign outside of spawn is now clipped! :p

    Actually, it's mostly detailing. I guess that's really the big part that's changed. Oh well, hope it's fun to play!

    Clicky here to download!

    Edit: Forgot to build cubemaps - uploaded with proper ones.
     
    Last edited: Dec 1, 2013
  9. Egan

    aa Egan

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  10. Plushypie

    Plushypie L1: Registered

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    Well, it only took me 9 months or so but I finally decided to iron out a few bugs. Anyway, here's an alpha 4 release!

    Download here
     
  11. DannyRand

    DannyRand L2: Junior Member

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    This looks like it would play very well in HL. I hope you continue to work on this, i'd very much like to give it a go.
     
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  12. radarhead

    aa radarhead Level 20 "Mapper"

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    And your last screenshot you have those lamp sprites coming out of florescent lights. This is unrealistic as florescent lights would not create beams like that.
     
  13. Plushypie

    Plushypie L1: Registered

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    Good point, I'll be sure to replace those with env_sprite instead. That should look a bit more realistic.

    Thanks, I'll try to keep up work on it. Would be really cool to see it played in a HL setting. :)
     
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  14. Plushypie

    Plushypie L1: Registered

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    Suddenly, a wild alpha 5 release appears! Now with 200% more prettiness! :woot:

    Download link here!
     
  15. radarhead

    aa radarhead Level 20 "Mapper"

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    I love the new details! Are you sure it's not beta by now?
     
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  16. Plushypie

    Plushypie L1: Registered

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    Thanks! I never really know whether to call something a beta or an alpha. Maybe after all of the barebone gameplay elements have been established, you'd call it a beta? Anyway, I'll update this to beta status next release, which hopefully should be in a few days.
     
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  17. Plushypie

    Plushypie L1: Registered

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    Updated to B1.

    Download link
     
  18. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    It looks weird beyond wat that there's a forest between the facility and the chimneys.

    There's gotta be a more natural looking way to do it :>
     
  19. Eox

    Eox L1: Registered

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    I've got some missing texture issue when running the map. Is there a way to fix that ?