Firing Outputs From The Player

Discussion in 'Mapping Questions & Discussion' started by Digaag Wa Riz, Feb 21, 2014.

  1. Digaag Wa Riz

    Digaag Wa Riz L3: Member

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    I have a question. If anyone on this forum knows if this is possible it would be ABS but I'd like to hear from anyone. I'm trying to control events in my map based on players dying. For instance, I have a rock wall that I want to crumble based on a player dying. I know how to give players target names and give the wall the "crumbling" input. I just want the player to be able to activate the crumbling wall by dying.

    It would probably look something like:

    --------------------------------------------
    Output:
    "OnKilled" //The player is firing this output
    Target:
    "wall"
    Input:
    "Crumble"
    Delay:
    "0.00"

    Fire Only Once
    --------------------------------------------
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    If you surround your map with a trigger_multiple and filter it to players, it will fire OnEndTouch every time a player dies. You can use that to detect players dying.