FindPortalSide: Couldn't find a good match for which brush to assign to a portal near

Discussion in 'Mapping Questions & Discussion' started by Asuramaru, Nov 21, 2020.

  1. Asuramaru

    Asuramaru L1: Registered

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    Good afternoon, I have such a problem, I make any changes to the map, be it adding something or changing textures, there are no changes after compilation, here is the log.

    Code:
     Material not found!: WOOD/WOOD_INT_04
    Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgrassgravel001a_wvt_patch
    Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgroundtograss007_reducedetail_wvt_patch
    fixing up env_cubemap materials on brush sides...
    env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
    env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
    env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    **** leaked ****
    Entity prop_static (-5543.00 -6093.63 466.00) leaked!
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 -14.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 -14.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 -14.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs:  
     

    Attached Files:

  2. Idolon

    aa Idolon the worst admin

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