Finding folder locations for custom textures of others' maps

Discussion in 'Mapping Questions & Discussion' started by 【EmNudge】, Feb 21, 2016.

  1. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    Well I want to make a SFM animation, but it requires HDR lightmaps. To do this, I must edit a map in hammer and compile it with that checkbox ticked.
    Problem: it is completely made with custom textures. It's a minecraft map, don't ask why, but it is.
    When trying to save the custom textures with pakrat, I can never find the right folder. I always get "missing texture" errors when compiling (and everything is white in hammer).
    Usually mappers also create custom folders, this never creates the folders.

    So...how would I download it to automatically fit the format the mapper put it in, so that I can compile it in hammer with no texture problems?
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Try using GFCscape to extract the packlump instead of pakrat
     
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  3. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    Thanks, but I solved it right before you posted. VIDE has the option, pakrat doesn't. Worked just fine.