Well I want to make a SFM animation, but it requires HDR lightmaps. To do this, I must edit a map in hammer and compile it with that checkbox ticked. Problem: it is completely made with custom textures. It's a minecraft map, don't ask why, but it is. When trying to save the custom textures with pakrat, I can never find the right folder. I always get "missing texture" errors when compiling (and everything is white in hammer). Usually mappers also create custom folders, this never creates the folders. So...how would I download it to automatically fit the format the mapper put it in, so that I can compile it in hammer with no texture problems?