- Oct 2, 2009
- 180
- 29
Trying to find a func_areaportal I mistakenly bound to 2 brushes. I thought I found it and deleted it but the error still shows up.
When I try to use Find Entity (ctrl + F) and enter the brush number nothing happens... And seeing its a brush based entity cant ctrl+G doesnt work either.
I even went through the entire .txt file looking for it and I couldnt find the entity... Anyone have any good suggestions?
Compile log (through hammer):
Vvis doesnt run for w/e reason assuming its that area portal error
Oh Interlopers thoughts
Screenies by request:
By megawac
By megawac at 2009-10-10
When I try to use Find Entity (ctrl + F) and enter the brush number nothing happens... And seeing its a brush based entity cant ctrl+G doesnt work either.
I even went through the entire .txt file looking for it and I couldnt find the entity... Anyone have any good suggestions?
Compile log (through hammer):
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\megawac\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\megawac\team fortress 2\tf" "C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\megawac\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.vmf
[B][SIZE="3"]Entity 1918: func_areaportal can only be a single brush[/SIZE][/B]
** Executing...
** Command: "c:\program files\steam\steamapps\megawac\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\megawac\team fortress 2\tf" "C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.bsp
reading c:\program files\steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.prt
** Executing...
** Command: "c:\program files\steam\steamapps\megawac\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\megawac\team fortress 2\tf" "C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (11.06 seconds)
9473 faces
8 degenerate faces
842666 square feet [121343992.00 square inches]
127 Displacements
93592 Square Feet [13477327.00 Square Inches]
can't solve quadratic for light 100.000000 100.000000
light has _fifty_percent_distance of 8.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 8.000000 but _zero_percent_distance of 0.000000
sun extent from map=0.000000
can't solve quadratic for light 100.000000 100.000000
light has _fifty_percent_distance of 8.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 8.000000 but _zero_percent_distance of 0.000000
270 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (201)
Build Patch/Sample Hash Table(s).....Done<0.0805 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (22)
FinalLightFace Done
0 of 4 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 104/1024 4992/49152 (10.2%)
brushes 2598/8192 31176/98304 (31.7%)
brushsides 20490/65536 163920/524288 (31.3%)
planes 11488/65536 229760/1310720 (17.5%)
vertexes 20251/65536 243012/786432 (30.9%)
nodes 7064/65536 226048/2097152 (10.8%)
texinfos 1792/12288 129024/884736 (14.6%)
texdata 270/2048 8640/65536 (13.2%)
dispinfos 127/0 22352/0 ( 0.0%)
disp_verts 4575/0 91500/0 ( 0.0%)
disp_tris 6464/0 12928/0 ( 0.0%)
disp_lmsamples 261604/0 261604/0 ( 0.0%)
faces 9473/65536 530488/3670016 (14.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5992/65536 335552/3670016 ( 9.1%)
leaves 7169/65536 229408/2097152 (10.9%)
leaffaces 11959/65536 23918/131072 (18.2%)
leafbrushes 8375/65536 16750/131072 (12.8%)
areas 18/256 144/2048 ( 7.0%)
surfedges 70615/512000 282460/2048000 (13.8%)
edges 44889/256000 179556/1024000 (17.5%)
LDR worldlights 270/8192 23760/720896 ( 3.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 1776/32768 17760/327680 ( 5.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 29109/65536 58218/131072 (44.4%)
cubemapsamples 38/1024 608/16384 ( 3.7%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 5283508/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 241221/393216 (61.3%)
LDR ambient table 7169/65536 28676/262144 (10.9%)
HDR ambient table 7169/65536 28676/262144 (10.9%)
LDR leaf ambient 33375/65536 934500/1835008 (50.9%)
HDR leaf ambient 7169/65536 200732/1835008 (10.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/86370 ( 0.0%)
pakfile [variable] 4172500/0 ( 0.0%)
physics [variable] 1070195/4194304 (25.5%)
physics terrain [variable] 26025/1048576 ( 2.5%)
Level flags = 0
Total triangle count: 27498
Writing c:\program files\steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.bsp
4 minutes, 52 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\megawac\sourcesdk_content\tf\mapsrc\cp_jagged_b1c.bsp" "c:\program files\steam\steamapps\megawac\team fortress 2\tf\maps\cp_jagged_b1c.bsp"
Oh Interlopers thoughts
Screenies by request:
By megawac
By megawac at 2009-10-10
Last edited: