Filtering trigger_soundscape help.

Discussion in 'Mapping Questions & Discussion' started by HueZee_, Dec 5, 2019.

  1. HueZee_

    HueZee_ L1: Registered

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    I'm trying to set a passive soundscape trigger to ignore a player who already has a different soundscape given manually via button.

    i tried using this setup.
    upload_2019-12-5_23-35-21.png upload_2019-12-5_23-34-56.png
    upload_2019-12-5_23-35-38.png
    and failed to make it work.

    any help appreciated. using soundscapes to give a player selectable music loops, ( soundscaped)
    but so they don't retrigger the base soundscape when they respawn in the level.