Is it possible to filter a trigger by the activating player's current health? I need to create custom healthkits for my joke map for the purpose of gameplay and balance, which I am attempting to do with a trigger_hurt set to a negative value and a healthkit prop. Like normal healthkits, these healthkits are set to disable for 10 seconds after being picked up. Problem is, players on full health can pick up the healthkit. I need a way to prevent players at max health from disabling the healthkit.