- Oct 22, 2016
- 12
- 2
Hello! I am currently working on a map which includes an area which only certain players should be allowed to enter.
My current setup is a "cage" made of clip textured brushes, a filter_tf_condition and a trigger_add_tf_player_condition which both have the same condition specified.
Now I need to find a way to only allow players which match the filter specified to pass through the brushes.
A func_clip_vphysics would have been perfect since it features a filtername, but unfortunately it is not working for players.
A func_respawnroomvisualizer is also not working since it filters teams and not individual players.
Is there any possible way to have a brush working the way I described above?
(Not talking about teleporting the player in the cage, this is out of question)
Thank you in advance
My current setup is a "cage" made of clip textured brushes, a filter_tf_condition and a trigger_add_tf_player_condition which both have the same condition specified.
Now I need to find a way to only allow players which match the filter specified to pass through the brushes.
A func_clip_vphysics would have been perfect since it features a filtername, but unfortunately it is not working for players.
A func_respawnroomvisualizer is also not working since it filters teams and not individual players.
Is there any possible way to have a brush working the way I described above?
(Not talking about teleporting the player in the cage, this is out of question)
Thank you in advance