Fightland

ARENA Fightland A3

Samniss Arandeen

L1: Registered
Mar 3, 2013
33
7
Your second picture made me instinctively clean my glasses. Then I was able to truly see how flat this battleground is. Are Arena maps normally flatter than the average pizza?
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Your second picture made me instinctively clean my glasses. Then I was able to truly see how flat this battleground is. Are Arena maps normally flatter than the average pizza?

No, Arena maps have height variations and many paths, but medieval maps should have height variations anyways...
 

AlexCookie

Suspect of eating cookies alive
aa
Apr 21, 2016
277
571
  1. Reduce capture point open time to ~20-30 sec
  2. Add more health kits and ammo packs
  3. I personally recommend 16-32HU wall thickness.
  4. Do something with these sightlines
    sughtluns.jpg
 
Last edited:

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
The changes are:
- Houses to block some sightlines. Also wheels behind them for rampsliding.
- Little more health and ammo.
- Torches for lucksman.
- Lowered mid building roof and raised cliff next to it so you can jump on it.
- Custom gate opening tune.
- Better indicator for gust cliffs.

Read the rest of this update entry...
 

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
Changes are:
- Added an extra buildings near spawns.
- Added cannon that shoots a ball after point unlocks.
- Added deadly pikes in the center.
- Put brush pikes to block a sightline.
- Lowered volume and pitch of gate tune. (It's fine now I swear!)

Read the rest of this update entry...