KotH Fiesta Alpha 9

aaah spanish map

  1. Corvatile

    aa Corvatile

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    Clásico Darreno
     
    • Agree Agree x 1
  2. SidNax

    SidNax L1: Registered

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    where can i find the "logic" to make a gamemode like this???
     
  3. Anreol

    Anreol L6: Sharp Member

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    REST IN PEACE OPTIMIZATION
    • LIKE TO JUMP AROUND? INCREASED SKYBOX HEIGHT. A LOT.
    • WEIRD CLIPPING
    • DETAILING?
    • YES, DETAILING
    • Added custom content from not-ilios Eros. thx @Bakscratch
    • Now the hologram at control point should have the correct texture.
    • THE CONTROL POINT IS NOW LIGHTED UP (little bit) and there is no more 3 light spot stacking in the lamps.
    • New cool thing to the right route from spawns.
    • Fixed and finished the car track (or whatever you call that)
    • I guess I changed the pickups? idk.
    • Tried my best to do optimization. I dont know what to do.
    • COOL ROOFS
    • Now watch and learn, theres the deal Slip and slide in (some) roofs.
    • Fountain near spawn is a lil' bit bigger. Enjoy that water boost.
    • Added a Jabroni
    • actually added 4, try to found them, is not that hard.
    PS: if anyone wanna help I need some textures, and maybe models too, thats why i still use test textures around.

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    Last edited: Jun 19, 2017
  4. Urban

    aa Urban

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    What sort of textures are you looking for? Might be worth making a thread in the requests area if you have a comprehensive list of stuff you want.
     
  5. OctoBlitz

    OctoBlitz L6: Sharp Member

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    A better fiesta than I could make...
     
  6. Corvatile

    aa Corvatile

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    [​IMG]

    Love this building. Super neato.

    [​IMG]

    Looks like some of your lightbulbs aren't aligned with the wires.

    Also those wooden barricades in the bottom left look a bit odd. That texture is meant to look like planks layered on top of each other. It would look better 90 degrees on so that they go top-to-bottom instead.

    Looking good, Darren.
     
    • Agree Agree x 1
  7. Viemärirotta

    aa Viemärirotta sniffer

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    Sweet details.
     
  8. Anreol

    Anreol L6: Sharp Member

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    Small fixes and tweaks
    • No more law breaking light bulbs
    • Changed some textures (Still work in progress)
    • Clipped some stuff that people didnt noticied, lets act like that never happened
    • Changed roofs in Blue side to black, since blue looks weird. (2dank4u)
    • Tweaked respawn timers
    • Changed pickups around mid
    • BOTTLES
    • Clipped stairs of control point
    • Removed fade from some props

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  9. Anreol

    Anreol L6: Sharp Member

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    Last edited: Jun 28, 2017
  10. Anreol

    Anreol L6: Sharp Member

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    Well yeah I know some.
    • Added Overgrown assets, cuz they look good I guess
    • Detailed rooftops (not all of them)
    • Added a window with some blinds to the building on one side of the point to light up stuff
    • Added sprites (from the Frontline prefabs) to all the street lamps
    • Changed lamp posts to the ones from the Frontline prefab because I was too lazy to adjust the sprites to the already existing props
    • Fixed something related to the lamp posts that literally no one noticed since the map was created
    • Changed some textures around
    • I guess I changed pickups?
    • @Foxcadial helped a lil' bit with the optimization <3
    • For some reason all spectator cameras were set as welcome points and for RED only, made the spectator cameras team-restricted
    • Added a extra camera to be used as welcome point
    Too lazy to update screenshots, as usual

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