Unique touch being separating all points with exploding doorway. I haven't played the map with real people yet but the map feels like 3 separated 1cp maps. After capturing A, any area behind and point itself isn't play area. Same goes to B.
Then when blue captures, red players kinda fall behind blu for a moment when blue starts spawning ahead of the captured point.
With all walls in C, the area feels really cluttered.