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CP Fieldworks A4

a good granary ripoff

  1. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    513
    Fieldworks - a good granary ripoff

    This is a 3cp a/d capture point map, with a unique touch
     
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  2. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,387
    Positive Ratings:
    4,220
    holy crap an auwi map
     
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  3. Xelily

    aa Xelily That guy with a battleship

    Messages:
    248
    Positive Ratings:
    349
    this looks amazing good job again auwi!
     
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  4. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    618
    Unique touch being separating all points with exploding doorway. I haven't played the map with real people yet but the map feels like 3 separated 1cp maps. After capturing A, any area behind and point itself isn't play area. Same goes to B.

    Then when blue captures, red players kinda fall behind blu for a moment when blue starts spawning ahead of the captured point.

    With all walls in C, the area feels really cluttered.
     
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  5. Asd417

    aa Asd417 L1: Registered

    Messages:
    860
    Positive Ratings:
    593
    That single colour texture actually looks surprisingly good with a few props and ground texture
     
  6. zahndah

    aa zahndah professional letter

    Messages:
    718
    Positive Ratings:
    627
    Its more about how nice the geometry in the map is, it would be very pleasing to look at even with devs.
     
  7. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    513
  8. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    513
  9. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    513
  10. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    513
    It has been 454 days since the last update

    Here are most of the changes:

    cp_fieldworks_a4

    Point A area:
    - Expanded the point just a bit
    - Rearranged some bits of cover
    - Completely detailed the entire area

    Point B area:
    - Introduced new way to get into the middle building, via scaffolding
    - Made each exit RED takes longer, for balance
    - Mostly detailed the entire area

    Point C area:
    - Completely redesigned AGAIN (for probably last time)

    Universal Changes:
    - Updated skybox
    - A bunch of other things im probably forgetting

    Read the rest of this update entry...
     
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