Few mapping questions

Discussion in 'Mapping Questions & Discussion' started by Kraken, Jan 29, 2015.

  1. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    I have just started mapping and I am not that good with hammer
    How do I make steam/fog
    And is it possible to make a effect that int he fog you can make critical hits with neon anihilator

    Ps. Sorry for bad grammar
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Fog that gets thicker the further the player can see is controlled with env_fog_controller. That applies fog to the entire map, however. Local fog can be made with particles or func_dustcloud. Steam spraying out of a pipe would either be a particle or env_steam. Particles are the least resource-intensive I think.
     
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  3. iiboharz

    aa iiboharz Meme Queen

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    Seba's got it, though the neon annihilator crit thing is a little more complicated, I don't think it's easily done. It's absolutely possible to make a volume in which people crit but I don't think it's exactly possible to make a volume in which a specific weapon crits.

    You could create a volume that's water but not water, if that makes sense? Mapping is weird.
     
    Last edited: Jan 29, 2015
  4. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    I could use trigger to give player the after water effect, but don't really know how.
     
  5. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    Does anyone know how to make a trigger give the effect from going in water and getting out(the tripping water).
     
  6. Lampenpam

    aa Lampenpam

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    The only think you could do there is puting the player for a split second in a water volume.
    But don't you think what ever you are trying to do there is a bit too specific for a beginner mapper?