ctf_fever is a small vertically based CTF map. The intel is easy to pick up, but easy for the defending team to return to their base, penalizing hunkering down within the base. Right now I'm trying to avoid trappings of other CTF maps are being purposefully avoided, like having to fight pass the enemy team's spawn room, and players being scattered across the map without feeling like the flag is accessible, a priority, or even the overall objective. Ideally the map is simple and straightforward enough for people to navigate without knowing the map intimately, or having signs slapped all over the place. This is my first map, so I'm still working most things out as I go along.